Related papers: Can Everybody Sign Now? Exploring Sign Language Vi…
In this paper, we propose SignLLM, a multilingual Sign Language Production (SLP) large language model, which includes two novel multilingual SLP modes MLSF and Prompt2LangGloss that allow sign language gestures generation from query texts…
Human Pose Estimation is a low-level task useful forsurveillance, human action recognition, and scene understandingat large. It also offers promising perspectives for the animationof synthetic characters. For all these applications, and…
Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in…
In this paper, we propose P3D, the human part-wise motion context learning framework for sign language recognition. Our main contributions lie in two dimensions: learning the part-wise motion context and employing the pose ensemble to…
Unlike spoken languages where the use of prosodic features to convey emotion is well studied, indicators of emotion in sign language remain poorly understood, creating communication barriers in critical settings. Sign languages present…
Human pose estimation aims at localizing human anatomical keypoints or body parts in the input data (e.g., images, videos, or signals). It forms a crucial component in enabling machines to have an insightful understanding of the behaviors…
We introduce MotionScript, a novel framework for generating highly detailed, natural language descriptions of 3D human motions. Unlike existing motion datasets that rely on broad action labels or generic captions, MotionScript provides…
Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…
Current signing avatars are often described as unnatural as they cannot accurately reproduce all the subtleties of synchronized body behaviors of a human signer. In this paper, we propose a new dynamic approach for transitions between…
The number of static human poses is limited, it is hard to retrieve the exact videos using one single pose as the clue. However, with a pose sequence or a dynamic gesture as the keyword, retrieving specific videos becomes more feasible. We…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to…
"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…
Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…
Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for…
Continuously recognizing sign gestures and converting them to glosses plays a key role in bridging the gap between the hearing and hearing-impaired communities. This involves recognizing and interpreting the hands, face, and body gestures…
Historically, sign language machine translation has been posed as a sentence-level task: datasets consisting of continuous narratives are chopped up and presented to the model as isolated clips. In this work, we explore the limitations of…
Human pose analysis has garnered significant attention within both the research community and practical applications, owing to its expanding array of uses, including gaming, video surveillance, sports performance analysis, and…
Searching for unfamiliar American Sign Language (ASL) signs is challenging for learners because, unlike spoken languages, they cannot type a text-based query to look up an unfamiliar sign. Advances in isolated sign recognition have enabled…
Existing Sign Language Learning applications focus on the demonstration of the sign in the hope that the student will copy a sign correctly. In these cases, only a teacher can confirm that the sign was completed correctly, by reviewing a…