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This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

Analytic features in gambling study are performed based on the amount of data monitoring on user daily actions. While performing the detection of problem gambling, existing datasets provide relatively rich analytic features for building…

Machine Learning · Computer Science 2024-03-26 Yang Jiao , Gloria Wong-Padoongpatt , Mei Yang

We present a deep recurrent convolutional neural network (CNN) approach to solve the problem of hockey player identification in NHL broadcast videos. Player identification is a difficult computer vision problem mainly because of the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Alvin Chan , Martin D. Levine , Mehrsan Javan

Matlab version 7.1 had been used to detect playing cards on a Casino table and the suits and ranks of these cards had been identified. The process gives an example of an application of computer vision to a problem where rectangular objects…

Computer Vision and Pattern Recognition · Computer Science 2011-09-20 Othman Ahmad

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player…

Computers and Society · Computer Science 2019-02-20 Pei Pei Chen , Anna Guitart , Ana Fernández del Río , África Periáñez

This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…

Computer Vision and Pattern Recognition · Computer Science 2013-07-30 Kenji Okuma , David G. Lowe , James J. Little

Instance segmentation is one of the fundamental vision tasks. Recently, fully convolutional instance segmentation methods have drawn much attention as they are often simpler and more efficient than two-stage approaches like Mask R-CNN. To…

Computer Vision and Pattern Recognition · Computer Science 2020-04-28 Hao Chen , Kunyang Sun , Zhi Tian , Chunhua Shen , Yongming Huang , Youliang Yan

This study presents a novel deep learning method, called GATv2-GCN, for predicting player performance in sports. To construct a dynamic player interaction graph, we leverage player statistics and their interactions during gameplay. We use a…

Machine Learning · Computer Science 2023-03-30 Rui Luo , Vikram Krishnamurthy

In business retention, churn prevention has always been a major concern. This work contributes to this domain by formalizing the problem of churn prediction in the context of online gambling as a binary classification task. We also propose…

Machine Learning · Computer Science 2022-01-10 Florian Merchie , Damien Ernst

This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that…

Machine Learning · Statistics 2019-04-21 Justin Le Louedec , Thomas Guntz , James Crowley , Dominique Vaufreydaz

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

We present a method for encoding game logs as numeric features in the card game Dominion. We then run the manifold learning algorithm t-SNE on these encodings to visualize the landscape of player strategies. By quantifying game states as…

Artificial Intelligence · Computer Science 2018-12-13 Henry Bendekgey

This paper presents a novel approach for optimizing betting strategies in sports gambling by integrating Von Neumann-Morgenstern Expected Utility Theory, deep learning techniques, and advanced formulations of the Kelly Criterion. By…

Portfolio Management · Quantitative Finance 2023-07-27 Vélez Jiménez , Román Alberto , Lecuanda Ontiveros , José Manuel , Edgar Possani

In response to the global COVID-19 pandemic, there has been a critical demand for protective measures, with face masks emerging as a primary safeguard. The approach involves a two-fold strategy: first, recognizing the presence of a face by…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 R. Chinnaiyan , Iyyappan M , Al Raiyan Shariff A , Kondaveeti Sai , Mallikarjunaiah B M , P Bharath

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

Artificial Intelligence · Computer Science 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro

With the renaissance of neural networks, object detection has slowly shifted from a bottom-up recognition problem to a top-down approach. Best in class algorithms enumerate a near-complete list of objects and classify each into object/not…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 E. Pryzant , Q. Deng , B. Mei , E. Shrestha
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