Related papers: Real-Time High-Resolution Background Matting
Deep learning-based alpha matting showed tremendous improvements in recent years, yet, feature film production studios still rely on classical chroma keying including costly post-production steps. This perceived discrepancy can be explained…
Neural rendering provides a fundamentally new way to render photorealistic images. Similar to traditional light-baking methods, neural rendering utilizes neural networks to bake representations of scenes, materials, and lights into latent…
Existing color sampling based alpha matting methods use the compositing equation to estimate alpha at a pixel from pairs of foreground (F) and background (B) samples. The quality of the matte depends on the selected (F,B) pairs. In this…
Deep image matting methods have achieved increasingly better results on benchmarks (e.g., Composition-1k/alphamatting.com). However, the robustness, including robustness to trimaps and generalization to images from different domains, is…
Capture stages are high-end sources of state-of-the-art recordings for downstream applications in movies, games, and other media. One crucial step in almost all pipelines is matting, i.e., separating captured performances from the…
Image matting is generally modeled as a space transform from the color space to the alpha space. By estimating the alpha factor of the model, the foreground of an image can be extracted. However, there is some dimensional information…
Image matting refers to the estimation of the opacity of foreground objects. It requires correct contours and fine details of foreground objects for the matting results. To better accomplish human image matting tasks, we propose the Cascade…
We propose an automatic video inpainting algorithm which relies on the optimisation of a global, patch-based functional. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such…
To address the challenging portrait video matting problem more precisely, existing works typically apply some matting priors that require additional user efforts to obtain, such as annotated trimaps or background images. In this work, we…
Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background…
Existing image inpainting methods have shown impressive completion results for low-resolution images. However, most of these algorithms fail at high resolutions and require powerful hardware, limiting their deployment on edge devices.…
Image matting plays an important role in image and video editing. However, the formulation of image matting is inherently ill-posed. Traditional methods usually employ interaction to deal with the image matting problem with trimaps and…
High dynamic range (HDR) image synthesis from multiple low dynamic range (LDR) exposures continues to be actively researched. The extension to HDR video synthesis is a topic of significant current interest due to potential cost benefits.…
Real-world image matting is essential for applications in content creation and augmented reality. However, it remains challenging due to the complex nature of scenes and the scarcity of high-quality datasets. To address these limitations,…
Most previous image matting methods require a roughly-specificed trimap as input, and estimate fractional alpha values for all pixels that are in the unknown region of the trimap. In this paper, we argue that directly estimating the alpha…
Scene background initialization allows the recovery of a clear image without foreground objects from a video sequence, which is generally the first step in many computer vision and video processing applications. The process may be strongly…
Advancements in imaging technology have enabled hardware to support 10 to 16 bits per channel, facilitating precise manipulation in applications like image editing and video processing. While deep neural networks promise to recover high…
The ability to capture good quality images in the dark and near-zero lux conditions has been a long-standing pursuit of the computer vision community. The seminal work by Chen et al. [5] has especially caused renewed interest in this area,…
Natural image matting separates the foreground from background in fractional occupancy which can be caused by highly transparent objects, complex foreground (e.g., net or tree), and/or objects containing very fine details (e.g., hairs).…
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…