Related papers: Cyclopean Geometry of Binocular Vision
Estimating a scene's depth to achieve collision avoidance against moving pedestrians is a crucial and fundamental problem in the robotic field. This paper proposes a novel, low complexity network architecture for fast and accurate human…
This paper provides a comprehensive survey on pioneer and state-of-the-art 3D scene geometry estimation methodologies based on single, two, or multiple images captured under the omnidirectional optics. We first revisit the basic concepts of…
This paper presents a complete Pascal interpolation scheme for use in the plane geometry mapping applied in association with numerical methods. The geometry of a domain element is approximated by a complete Pascal polynomial. The…
An object's geocentric pose, defined as the height above ground and orientation with respect to gravity, is a powerful representation of real-world structure for object detection, segmentation, and localization tasks using RGBD images. For…
We describe a special case of structure from motion where the camera rotates on a sphere. The camera's optical axis lies perpendicular to the sphere's surface. In this case, the camera's pose is minimally represented by three rotation…
Human has an incredible ability to effortlessly perceive the viewpoint difference between two images containing the same object, even when the viewpoint change is astonishingly vast with no co-visible regions in the images. This remarkable…
It is known that epipolar geometry can be computed from three epipolar line correspondences but this computation is rarely used in practice since there are no simple methods to find corresponding lines. Instead, methods for finding…
The vast majority of modern consumer-grade cameras employ a rolling shutter mechanism. In dynamic geometric computer vision applications such as visual SLAM, the so-called rolling shutter effect therefore needs to be properly taken into…
This work presents a systematic investigation into how alternative LiDAR-to-image projections affect metric place recognition when coupled with a state-of-the-art vision foundation model. We introduce a modular retrieval pipeline that…
The initial techniques developed in Euclid's Elements, well before the use of the parallel postulate, are reexamined in order to clarify even the most obscure details, particularly those related to equality, superposition and angle…
We present a novel method for multi-view depth estimation from a single video, which is a critical task in various applications, such as perception, reconstruction and robot navigation. Although previous learning-based methods have…
This paper introduces a method of calculating and rendering shapes in a non-Euclidean 2D space. In order to achieve this, we developed a physics and graphics engine that uses hyperbolic trigonometry to calculate and subsequently render the…
Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for…
We approach the well-studied problem of supervised group invariant and equivariant machine learning from the point of view of geometric topology. We propose a novel approach using a pre-processing step, which involves projecting the input…
Depth estimation from a stereo image pair has become one of the most explored applications in computer vision, with most of the previous methods relying on fully supervised learning settings. However, due to the difficulty in acquiring…
We present an algorithm for estimating consistent dense depth maps and camera poses from a monocular video. We integrate a learning-based depth prior, in the form of a convolutional neural network trained for single-image depth estimation,…
We study the problem of bipedal robot navigation in complex environments with uncertain and rough terrain. In particular, we consider a scenario in which the robot is expected to reach a desired goal location by traversing an environment…
This paper considers the challenging task of long-term video interpolation. Unlike most existing methods that only generate few intermediate frames between existing adjacent ones, we attempt to speculate or imagine the procedure of an…
A basic problem in computer vision is to understand the structure of a real-world scene given several images of it. Here we study several theoretical aspects of the intra multi-view geometry of calibrated cameras when all that they can…
We introduce MV-DeepSimNets, a comprehensive suite of deep neural networks designed for multi-view similarity learning, leveraging epipolar geometry for training. Our approach incorporates an online geometry prior to characterize pixel…