Related papers: Wireless Secret Sharing Game between Two Legitimat…
We investigate the physical layer security of wireless single-input single-output orthogonal-division multiplexing (OFDM) when a transmitter, which we refer to as Alice, sends her information to a receiver, which we refer to as Bob, in the…
We consider the Gaussian wiretap channel, where two legitimate players Alice and Bob communicate over an additive white Gaussian noise (AWGN) channel, while Eve is eavesdropping, also through an AWGN channel. We propose a coding strategy…
We investigate a game where a sender (Alice) teleports coherent states to two receivers (Bob and Charlie) through a tripartite Gaussian state. The aim of the receivers is to optimize their teleportation fidelities by means of local…
Alice and Bob wish to communicate without the archvillainess Eve eavesdropping on their conversation. Alice, decides to take two college courses, one in cryptography, the other in quantum mechanics. During the courses, she discovers she can…
This paper focuses on the issue of energy efficiency in wireless data networks through a game theoretic approach. The case considered is that in which each user is allowed to vary its transmit power, spreading code, and uplink receiver in…
This paper considers the problem of filter design with secrecy constraints, where two legitimate parties (Alice and Bob) communicate in the presence of an eavesdropper (Eve), over a Gaussian multiple-input-multiple-output (MIMO) wiretap…
We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to…
A secret-key generation scheme based on a layered broadcasting strategy is introduced for slow-fading channels. In the model considered, Alice wants to share a key with Bob while keeping the key secret from Eve, who is a passive…
Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, ...2n}. If a player picks a number that was previously played, that player loses and…
Public goods games study the incentives of individuals to contribute to a public good and their behaviors in equilibria. In this paper, we examine a specific type of public goods game where players are networked and each has binary actions,…
In this paper, we propose opportunistic jammer selection in a wireless security system for increasing the secure degrees of freedom (DoF) between a transmitter and a legitimate receiver (say, Alice and Bob). There is a jammer group…
We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…
In this paper we study interactive "one-shot" analogues of the classical Slepian-Wolf theorem. Alice receives a value of a random variable $X$, Bob receives a value of another random variable $Y$ that is jointly distributed with $X$.…
In this paper, we present a game-theoretic model describing voluntary social distancing during the spread of an epidemic. The payoffs of the agents depend on the social distancing they practice and on the probability of getting infected. We…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
We consider the classical secret sharing problem in the case where all agents are selfish but rational. In recent work, Kol and Naor show that, when there are two players, in the non-simultaneous communication model, i.e. when rushing is…
We propose a novel covert communication system in which a ground user, Alice, transmits unauthorized message fragments to Bob, a low-Earth orbit satellite (LEO), and an unmanned aerial vehicle (UAV) warden (Willie) attempts to detect these…
This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…
This paper proposes a new differentially private distributed Nash equilibrium seeking algorithm for aggregative games under time-varying unbalanced directed communication graphs. Random independent Laplace noises are injected into the…
We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentiate between other players. Our results pertain to such games…