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In this paper, we explore an interesting question of what can be obtained from an $8\times8$ pixel video sequence. Surprisingly, it turns out to be quite a lot. We show that when we process this $8\times8$ video with the right set of audio…
We propose a novel end-to-end deep architecture for face landmark detection, based on a deep convolutional and deconvolutional network followed by carefully designed recurrent network structures. The pipeline of this architecture consists…
Fine-grained classification remains a challenging task because distinguishing categories needs learning complex and local differences. Diversity in the pose, scale, and position of objects in an image makes the problem even more difficult.…
In this work, we propose a novel framework to enable diffusion models to adapt their generation quality based on real-time network bandwidth constraints. Traditional diffusion models produce high-fidelity images by performing a fixed number…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
Deep graph generative modeling has proven capable of learning the distribution of complex, multi-scale structures characterizing real-world graphs. However, one of the main limitations of existing methods is their large output space, which…
Facial landmark detection is a crucial prerequisite for many face analysis applications. Deep learning-based methods currently dominate the approach of addressing the facial landmark detection. However, such works generally introduce a…
Face image super-resolution aims to recover high-resolution facial images from severely degraded inputs. Under extreme upscaling factors, fine facial details are often lost, making accurate reconstruction challenging. Existing methods…
In the recent years, there has been a significant improvement in the quality of samples produced by (deep) generative models such as variational auto-encoders and generative adversarial networks. However, the representation capabilities of…
Under the limited storage, computing and network bandwidth resources, the video compression coding technology plays an important role for visual communication. To efficiently compress raw video data, a colorization-based video compression…
Mobile and embedded machine learning developers frequently have to compromise between two inferior on-device deployment strategies: sacrifice accuracy and aggressively shrink their models to run on dedicated low-power cores; or sacrifice…
Semantic communication focuses on conveying the task-relevant meaning rather than exact bitwise recovery. For image transmission with a generative receiver, relying only on text descriptions can be insufficient to preserve instance-specific…
Arguably the most common and salient object in daily video communications is the talking head, as encountered in social media, virtual classrooms, teleconferences, news broadcasting, talk shows, etc. When communication bandwidth is limited…
In this paper we are concerned with the challenging problem of producing a full image sequence of a deformable face given only an image and generic facial motions encoded by a set of sparse landmarks. To this end we build upon recent…
COVID-19 has made video communication one of the most important modes of information exchange. While extensive research has been conducted on the optimization of the video streaming pipeline, in particular the development of novel video…
Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in…
We propose a novel landmarks-assisted collaborative end-to-end deep framework for automatic 4D FER. Using 4D face scan data, we calculate its various geometrical images, and afterwards use rank pooling to generate their dynamic images…
Real-time 3D scene reconstruction from RGB-D sensor data, as well as the exploration of such data in VR/AR settings, has seen tremendous progress in recent years. The combination of both these components into telepresence systems, however,…
Facial landmarks refer to the localization of fundamental facial points on face images. There have been a tremendous amount of attempts to detect these points from facial images however, there has never been an attempt to synthesize a…