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Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We consider a recently introduced fair repetitive scheduling problem involving a set of clients, each asking for their associated job to be daily scheduled on a single machine across a finite planning horizon. The goal is to determine a job…

Data Structures and Algorithms · Computer Science 2026-01-01 Danny Hermelin , Danny Segev , Dvir Shabtay

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

Probability · Mathematics 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…

Combinatorics · Mathematics 2020-01-16 Ho-Hon Leung , Thotsaporn "Aek'' Thanatipanonda

Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…

Computer Science and Game Theory · Computer Science 2015-03-17 Umang Bhaskar , Lisa Fleischer , Elliot Anshelevich

This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…

Quantum Physics · Physics 2021-08-23 Minglong Qin , Penghui Yao

Resource allocation is the problem that a process may enter a critical section CS of its code only when its resource requirements are not in conflict with those of other processes in their critical sections. For each execution of CS, these…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-06-01 Wim H. Hesselink

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

Computer Science and Game Theory · Computer Science 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

A long-standing open problem in algorithmic game theory asks whether or not there is a polynomial time algorithm to compute a Nash equilibrium in a random bimatrix game. We study random win-lose games, where the entries of the $n\times n$…

Computer Science and Game Theory · Computer Science 2025-10-16 Andrea Collevecchio , Gabor Lugosi , Adrian Vetta , Rui-Ray Zhang

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

Computer Science and Game Theory · Computer Science 2015-07-01 Hugo Gimbert , Florian Horn

In the problem called single resource constraint scheduling, we are given $m$ identical machines and a set of jobs, each needing one machine to be processed as well as a share of a limited renewable resource $R$. A schedule of these jobs is…

Data Structures and Algorithms · Computer Science 2021-07-06 Klaus Jansen , Malin Rau

We consider concurrent mean-payoff games, a very well-studied class of two-player (player 1 vs player 2) zero-sum games on finite-state graphs where every transition is assigned a reward between 0 and 1, and the payoff function is the…

Computer Science and Game Theory · Computer Science 2014-10-02 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

Developing CPU scheduling algorithms and understanding their impact in practice can be difficult and time consuming due to the need to modify and test operating system kernel code and measure the resulting performance on a consistent…

Operating Systems · Computer Science 2013-07-17 Neetu Goel , R. B. Garg

Static potential games are non-cooperative games which admit a fictitious function, also referred to as a potential function, such that the minimizers of this function constitute a subset (or a refinement) of the Nash equilibrium strategies…

Optimization and Control · Mathematics 2021-03-08 Aathira Prasad , Puduru Viswanadha Reddy

We consider the $\mathcal{NP}$-hard problem $\mathrm{P} \mathbf{\vert} \mathrm{pmtn, setup=s_i} \mathbf{\vert} \mathrm{C_{\max}}$, the problem of scheduling $n$ jobs, which are divided into $c$ classes, on $m$ identical parallel machines…

Data Structures and Algorithms · Computer Science 2025-08-21 Max A. Deppert , David Fischer , Klaus Jansen

We introduce a natural variant of the parallel chip-firing game, called the diffusion game. Chips are initially assigned to vertices of a graph. At every step, all vertices simultaneously send one chip to each neighbour with fewer chips. As…

Discrete Mathematics · Computer Science 2023-06-22 C. Duffy , T. F. Lidbetter , M. E. Messinger , R. J. Nowakowski

Many streaming algorithms provide only a high-probability relative approximation. These two relaxations, of allowing approximation and randomization, seem necessary -- for many streaming problems, both relaxations must be employed…

Data Structures and Algorithms · Computer Science 2023-05-16 Vladimir Braverman , Robert Krauthgamer , Aditya Krishnan , Shay Sapir

This paper proposes a thought experiment to search for efficient bounded algorithms of NPC problems by machine enumeration. The key contributions are: -- On Universal Turing Machines, a program's time complexity should be characterized as:…

Computational Complexity · Computer Science 2012-10-09 YuQian Zhou

Communication is a crucial ingredient in every kind of collaborative work. But what is the least possible amount of communication required for a given task? We formalize this question by introducing a new framework for distributed…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-19 Yehuda Afek , Yakov Babichenko , Uriel Feige , Eli Gafni , Nati Linial , Benny Sudakov

Motivated by an optimal visiting problem, we study a switching mean-field game on a network, where both a decisional and a switching time-variable is at disposal of the agents for what concerns, respectively, the instant to decide and the…

Optimization and Control · Mathematics 2023-03-23 Fabio Bagagiolo , Luciano Marzufero