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We study strategic location choice by customers and sellers, termed the Bakers and Millers Game in the literature. In our generalized setting, each miller can freely choose any location for setting up a mill, while each baker is restricted…

Computer Science and Game Theory · Computer Science 2025-06-09 Simon Krogmann , Pascal Lenzner , Alexander Skopalik

We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an…

Computer Science and Game Theory · Computer Science 2023-01-05 Aris Filos-Ratsikas , Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang

We consider facility location problems with a new form of equity criterion. Demand points have preference order on the sites where the plants can be located. The goal is to find the location of the facilities minimizing the envy felt by the…

Optimization and Control · Mathematics 2022-12-08 Víctor Blanco , Alfredo Marín , Justo Puerto

In this paper we study a facility location problem in the plane in which a single point (facility) and a rapid transit line (highway) are simultaneously located in order to minimize the total travel time from the clients to the facility,…

Computational Geometry · Computer Science 2012-05-09 José Miguel Díaz-Báñez , Matias Korman , Pablo Pérez-Lantero , Inmaculada Ventura

Facility Location problems ask to place facilities in a way that optimizes a given objective function so as to provide a service to all clients. These are one of the most well-studied optimization problems spanning many research areas such…

Data Structures and Algorithms · Computer Science 2020-07-01 Christine Markarian , Abdul-Nasser Kassar , Manal Yunis

We consider a model of nomadic agents exploring and competing for time-varying location-specific resources, arising in crowdsourced transportation services, online communities, and in traditional location based economic activity. This model…

Computer Science and Game Theory · Computer Science 2016-02-23 Pu Yang , Krishnamurthy Iyer , Peter Frazier

We study mechanism design with predictions for the obnoxious facility location problem. We present deterministic strategyproof mechanisms that display tradeoffs between robustness and consistency on segments, squares, circles and trees. All…

Computer Science and Game Theory · Computer Science 2025-07-17 Gabriel Istrate , Cosmin Bonchis

We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

Computer Science and Game Theory · Computer Science 2012-07-05 Dimitris Fotakis , Christos Tzamos

The traditional approach to mobile phone positioning is based on the assumption that the geographical location of a cell tower recorded in a call details record (CDR) is a proxy for a device's location. A Voronoi tessellation is then…

Physics and Society · Physics 2022-02-04 Aleksey Ogulenko , Itzhak Benenson , Itzhak Omer , Barak Alon

We give a concentration inequality for a stochastic version of the facility location problem. We show the objective $C_n = \min_{F \subseteq [0,1]^2}|F|+\sum_{x\in X}\min_{f\in F}\|x-f\|$ is concentrated in an interval of length…

Data Structures and Algorithms · Computer Science 2022-07-26 Sandeep Silwal

We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t rounds. In the end, the remaining vertices are divided such that each player receives the vertices that are closer to his or her claimed…

Zone diagram is a variation on the classical concept of a Voronoi diagram. Given n sites in a metric space that compete for territory, the zone diagram is an equilibrium state in the competition. Formally it is defined as a fixed point of a…

Computational Geometry · Computer Science 2013-05-03 Akitoshi Kawamura , Jiří Matoušek , Takeshi Tokuyama

In the chasing convex bodies problem, an online player receives a request sequence of $N$ convex sets $K_1,\dots, K_N$ contained in a normed space $\mathbb R^d$. The player starts at $x_0\in \mathbb R^d$, and after observing each $K_n$…

Data Structures and Algorithms · Computer Science 2021-11-25 Mark Sellke

We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game…

Computer Science and Game Theory · Computer Science 2024-08-26 Jakub Cerny , Chun Kai Ling , Darshan Chakrabarti , Jingwen Zhang , Gabriele Farina , Christian Kroer , Garud Iyengar

We consider a game where a finite number of retailers choose a location, given that their potential consumers are distributed on a network. Retailers do not compete on price but only on location, therefore each consumer shops at the closest…

Computer Science and Game Theory · Computer Science 2019-01-03 Gaëtan Fournier , Marco Scarsini

In this paper, an efficient deployment strategy is proposed for a network of mobile and static sensors with nonidentical sensing and communication radii. The multiplicatively weighted Voronoi (MW-Voronoi) diagram is used to partition the…

Systems and Control · Electrical Eng. & Systems 2023-09-19 Hesam Mosalli , Amir G. Aghdam

In this paper, we propose a constrained heterogeneous facility location model where a set of alternative locations are feasible for building facilities and the number of facilities built at each location is limited. Supposing that a set of…

Computer Science and Game Theory · Computer Science 2022-07-08 Qi Zhao , Wenjing Liu , Qizhi Fang , Qingqin Nong

We consider the strategyproof facility location problem on a circle. We focus on the case of 5 agents, and find a tight bound for the PCD strategyproof mechanism, which selects the reported location of an agent in proportion to the length…

Multiagent Systems · Computer Science 2025-10-21 Ido Farjoun , Reshef Meir

We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…

Computer Science and Game Theory · Computer Science 2024-04-11 Pinyan Lu , Zihan Luo , Jialin Zhang

We consider $k$-Facility Location games, where $n$ strategic agents report their locations on the real line, and a mechanism maps them to $k\ge 2$ facilities. Each agent seeks to minimize her distance to the nearest facility. We are…

Computer Science and Game Theory · Computer Science 2024-03-05 Dimitris Fotakis , Panagiotis Patsilinakos
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