Related papers: MTCRNN: A multi-scale RNN for directed audio textu…
Chord recognition systems typically comprise an acoustic model that predicts chords for each audio frame, and a temporal model that casts these predictions into labelled chord segments. However, temporal models have been shown to only…
We propose a novel deep neural network architecture for speech recognition that explicitly employs knowledge of the background environmental noise within a deep neural network acoustic model. A deep neural network is used to predict the…
Saving rainforests is a key to halting adverse climate changes. In this paper, we introduce an innovative solution built on acoustic surveillance and machine learning technologies to help rainforest conservation. In particular, We propose…
Audio classification is the task of identifying the sound categories that are associated with a given audio signal. This paper presents an investigation on large-scale audio classification based on the recently released AudioSet database.…
Bird sounds possess distinctive spectral structure which may exhibit small shifts in spectrum depending on the bird species and environmental conditions. In this paper, we propose using convolutional recurrent neural networks on the task of…
Scene synthesis is a challenging problem with several industrial applications. Recently, substantial efforts have been directed to synthesize the scene using human motions, room layouts, or spatial graphs as the input. However, few studies…
In this paper we present a Deep Neural Network architecture for the task of acoustic scene classification which harnesses information from increasing temporal resolutions of Mel-Spectrogram segments. This architecture is composed of…
Machine learning techniques have proved useful for classifying and analyzing audio content. However, recent methods typically rely on abstract and high-dimensional representations that are difficult to interpret. Inspired by…
Audio perception is a key to solving a variety of problems ranging from acoustic scene analysis, music meta-data extraction, recommendation, synthesis and analysis. It can potentially also augment computers in doing tasks that humans do…
In this paper, we propose a framework for environmental sound classification in a low-data context (less than 100 labeled examples per class). We show that using pre-trained image classification models along with the usage of data…
Articulatory information has been shown to be effective in improving the performance of HMM-based and DNN-based text-to-speech synthesis. Speech synthesis research focuses traditionally on text-to-speech conversion, when the input is text…
The use of future contextual information is typically shown to be helpful for acoustic modeling. However, for the recurrent neural network (RNN), it's not so easy to model the future temporal context effectively, meanwhile keep lower model…
Can uncorrelated surrounding sound sources be used to generate extended diffuse sound fields? By definition, targets are a constant sound pressure level, a vanishing average sound intensity, uncorrelated sound waves arriving isotropically…
The entertainment industry relies on 3D visual content to create immersive experiences, but traditional methods for creating textured 3D models can be time-consuming and subjective. Generative networks such as StyleGAN have advanced image…
This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…
Vocoders received renewed attention as main components in statistical parametric text-to-speech (TTS) synthesis and speech transformation systems. Even though there are vocoding techniques give almost accepted synthesized speech, their high…
Sound synthesiser controls typically correspond to technical parameters of signal processing algorithms rather than intuitive sound descriptors that relate to human perception of sound. This makes it difficult to realise sound ideas in a…
This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we…
Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…
Machine hearing is an emerging area. Motivated by the need of a principled framework across domain applications for machine listening, we propose a generic and data-driven representation learning approach. For this sake, a novel and…