Related papers: MTCRNN: A multi-scale RNN for directed audio textu…
This early example of neural synthesis is a proof-of-concept for how machine learning can drive new types of music software. Creating music can be as simple as specifying a set of music influences on which a model trains. We demonstrate a…
A dynamic texture (DT) refers to a sequence of images that exhibit temporal regularities and has many applications in computer vision and graphics. Given an exemplar of dynamic texture, it is a dynamic but challenging task to generate new…
The rise of deep learning technologies has quickly advanced many fields, including that of generative music systems. There exist a number of systems that allow for the generation of good sounding short snippets, yet, these generated…
Deep-neural-network (DNN) based noise suppression systems yield significant improvements over conventional approaches such as spectral subtraction and non-negative matrix factorization, but do not generalize well to noise conditions they…
Implicit neural representation (INR) has proven to be accurate and efficient in various domains. In this work, we explore how different neural networks can be designed as a new texture INR, which operates in a continuous manner rather than…
Detecting structure in noisy time series is a difficult task. One intuitive feature is the notion of trend. From theoretical hints and using simulated time series, we empirically investigate the efficiency of standard recurrent neural…
We investigate the problem of incorporating higher-level symbolic score-like information into Automatic Music Transcription (AMT) systems to improve their performance. We use recurrent neural networks (RNNs) and their variants as music…
Recently, methods have been proposed that perform texture synthesis and style transfer by using convolutional neural networks (e.g. Gatys et al. [2015,2016]). These methods are exciting because they can in some cases create results with…
The development and progress in sensor, communication and computing technologies have led to data rich environments. In such environments, data can easily be acquired not only from the monitored entities but also from the surroundings where…
In this paper, we propose a data-driven approach to train a Generative Adversarial Network (GAN) conditioned on "soft-labels" distilled from the penultimate layer of an audio classifier trained on a target set of audio texture classes. We…
Classical Recurrent Neural Networks (RNNs) summarize musical context into a deterministic hidden state vector, imposing an information bottleneck that fails to capture the inherent ambiguity in music. We propose the Density Matrix RNN…
With the development of audio playback devices and fast data transmission, the demand for high sound quality is rising for both entertainment and communications. In this quest for better sound quality, challenges emerge from distortions and…
Considering music as a sequence of events with multiple complex dependencies, the Long Short-Term Memory (LSTM) architecture has proven very efficient in learning and reproducing musical styles. However, the generation of rhythms requires…
Recent work has shown that recurrent neural networks can be trained to separate individual speakers in a sound mixture with high fidelity. Here we explore convolutional neural network models as an alternative and show that they achieve…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
This paper describes CRNNs we used to participate in Task 5 of the DCASE 2020 challenge. This task focuses on hierarchical multilabel urban sound tagging with spatiotemporal context. The code is available on our GitHub repository at…
The recent success of raw audio waveform synthesis models like WaveNet motivates a new approach for music synthesis, in which the entire process --- creating audio samples from a score and instrument information --- is modeled using…
Controllable generation using StyleGANs is usually achieved by training the model using labeled data. For audio textures, however, there is currently a lack of large semantically labeled datasets. Therefore, to control generation, we…
Noise simulation is a very powerful tool in signal analysis helping to foresee the system performance in real experimental situations. Time series generation is however a hard challenge when a robust model of the noise sources is missing.…
Modeling real-world sound is a fundamental problem in the creative use of machine learning and many other fields, including human speech processing and bioacoustics. Transformer-based generative models and some prior work (e.g., DDSP) are…