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Related papers: Deep learning for video game genre classification

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Book covers are usually the very first impression to its readers and they often convey important information about the content of the book. Book genre classification based on its cover would be utterly beneficial to many modern retrieval…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Chandra Kundu , Lukun Zheng

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Movie genre classification is an active research area in machine learning. However, due to the limited labels available, there can be large semantic variations between movies within a single genre definition. We expand these 'coarse' genre…

Computer Vision and Pattern Recognition · Computer Science 2021-01-21 Edward Fish , Jon Weinbren , Andrew Gilbert

Music genres allow to categorize musical items that share common characteristics. Although these categories are not mutually exclusive, most related research is traditionally focused on classifying tracks into a single class. Furthermore,…

Information Retrieval · Computer Science 2017-07-18 Sergio Oramas , Oriol Nieto , Francesco Barbieri , Xavier Serra

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Zhenyu Lei , Yejing Xie , Suiyi Ling , Andreas Pastor , Junle Wang , Patrick Le Callet

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

The computational cost of video game graphics is increasing and hardware for processing graphics is struggling to keep up. This means that computer scientists need to develop creative new ways to improve the performance of graphical…

Neural and Evolutionary Computing · Computer Science 2020-12-18 Alexander Watson

Scene classification, aiming at classifying a scene image to one of the predefined scene categories by comprehending the entire image, is a longstanding, fundamental and challenging problem in computer vision. The rise of large-scale…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Delu Zeng , Minyu Liao , Mohammad Tavakolian , Yulan Guo , Bolei Zhou , Dewen Hu , Matti Pietikäinen , Li Liu

Book covers communicate information to potential readers, but can that same information be learned by computers? We propose using a deep Convolutional Neural Network (CNN) to predict the genre of a book based on the visual clues provided by…

Computer Vision and Pattern Recognition · Computer Science 2017-10-16 Brian Kenji Iwana , Syed Tahseen Raza Rizvi , Sheraz Ahmed , Andreas Dengel , Seiichi Uchida

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Game developers benefit from availability of custom game genres when doing game market analysis. This information can help them to spot opportunities in market and make them more successful in planning a new game. In this paper we find good…

Machine Learning · Computer Science 2021-05-18 Ismo Horppu , Antti Nikander , Elif Buyukcan , Jere Mäkiniemi , Amin Sorkhei , Frederick Ayala-Gómez

Previous research has demonstrated the advantages of integrating data from multiple sources over traditional unimodal data, leading to the emergence of numerous novel multimodal applications. We propose a multimodal classification benchmark…

Machine Learning · Computer Science 2023-12-20 Jiaying Lu , Yongchen Qian , Shifan Zhao , Yuanzhe Xi , Carl Yang

The focus of this survey is on the analysis of two modalities of multimodal deep learning: image and text. Unlike classic reviews of deep learning where monomodal image classifiers such as VGG, ResNet and Inception module are central…

Computer Vision and Pattern Recognition · Computer Science 2020-10-19 Wei Chen , Weiping Wang , Li Liu , Michael S. Lew

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Software Engineering · Computer Science 2023-11-29 Nigar Azhar Butt , Salman Sherin , Muhammad Uzair Khan , Atif Aftab Jilani , Muhammad Zohaib Iqbal

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

The ability to predict, anticipate and reason about future outcomes is a key component of intelligent decision-making systems. In light of the success of deep learning in computer vision, deep-learning-based video prediction emerged as a…

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Video classification and analysis is always a popular and challenging field in computer vision. It is more than just simple image classification due to the correlation with respect to the semantic contents of subsequent frames brings…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Yilin Wang , Jiayi Ye

Multimodal learning is a framework for building models that make predictions based on different types of modalities. Important challenges in multimodal learning are the inference of shared representations from arbitrary modalities and…

Machine Learning · Computer Science 2022-07-06 Masahiro Suzuki , Yutaka Matsuo
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