Related papers: Deep learning for video game genre classification
Maps are an important medium that enable people to comprehensively understand the configuration of cultural activities and natural elements over different times and places. Although massive maps are available in the digital era, how to…
Although several methodologies for identifying the genealogy of video game genres and showing their relationships have been proposed in existing research, there have been few attempts to visualize the genealogy of a genre in a quantitative…
Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…
In recent years, deep learning has made great progress in many fields such as image recognition, natural language processing, speech recognition and video super-resolution. In this survey, we comprehensively investigate 33 state-of-the-art…
In recent years, with the rapid development of information on the Internet, the number of complex texts and documents has increased exponentially, which requires a deeper understanding of deep learning methods in order to accurately…
Over 60,000 songs are released on Spotify every day, and the competition for the listener's attention is immense. In that regard, the importance of captivating and inviting cover art cannot be underestimated, because it is deeply entangled…
Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…
Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…
This paper focuses on Code Generation task that aims at generating relevant code fragments according to given natural language descriptions. In the process of software development, developers often encounter two scenarios. One is requested…
Classifying products into categories precisely and efficiently is a major challenge in modern e-commerce. The high traffic of new products uploaded daily and the dynamic nature of the categories raise the need for machine learning models…
Video game music (VGM) is often studied under the same lens as film music, which largely focuses on its theoretical functionality with relation to the identified genres of the media. However, till date, we are unaware of any systematic…
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…
The popularity of Deep Learning for real-world applications is ever-growing. With the introduction of high performance hardware, applications are no longer limited to image recognition. With the introduction of more complex problems comes…
In this paper, we rethink how a DNN encodes visual concepts of different complexities from a new perspective, i.e. the game-theoretic multi-order interactions between pixels in an image. Beyond the categorical taxonomy of objects and the…
Deep learning based models have surpassed classical machine learning based approaches in various text classification tasks, including sentiment analysis, news categorization, question answering, and natural language inference. In this…
Malware classification in dynamic environments presents a significant challenge due to concept drift, where the statistical properties of malware data evolve over time, complicating detection efforts. To address this issue, we propose a…
Multimodal movie genre classification has always been regarded as a demanding multi-label classification task due to the diversity of multimodal data such as posters, plot summaries, trailers and metadata. Although existing works have made…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
The aim of this study is to teach an algorithm how to recognize different types of music. Users will submit songs for analysis. Since the algorithm hasn't heard these songs before, it needs to figure out what makes each song unique. It does…
As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…