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Related papers: Deep learning for video game genre classification

200 papers

Maps are an important medium that enable people to comprehensively understand the configuration of cultural activities and natural elements over different times and places. Although massive maps are available in the digital era, how to…

Machine Learning · Statistics 2018-05-29 Xiran Zhou , Wenwen Li , Samantha T. Arundel , Jun Liu

Although several methodologies for identifying the genealogy of video game genres and showing their relationships have been proposed in existing research, there have been few attempts to visualize the genealogy of a genre in a quantitative…

Human-Computer Interaction · Computer Science 2024-01-18 Akito Inoue , Hitomi Mohri

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

In recent years, deep learning has made great progress in many fields such as image recognition, natural language processing, speech recognition and video super-resolution. In this survey, we comprehensively investigate 33 state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Hongying Liu , Zhubo Ruan , Peng Zhao , Chao Dong , Fanhua Shang , Yuanyuan Liu , Linlin Yang , Radu Timofte

In recent years, with the rapid development of information on the Internet, the number of complex texts and documents has increased exponentially, which requires a deeper understanding of deep learning methods in order to accurately…

Computation and Language · Computer Science 2023-09-26 Zhongwei Wan

Over 60,000 songs are released on Spotify every day, and the competition for the listener's attention is immense. In that regard, the importance of captivating and inviting cover art cannot be underestimated, because it is deeply entangled…

Sound · Computer Science 2022-07-18 James Marien , Sam Leroux , Bart Dhoedt , Cedric De Boom

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

Video games, just like any other media have both explicit and implicit messages, and they can have impact on physical and mental health of the users. These impacts can be positive or negative. The impacts, the implications and the meanings…

Software Engineering · Computer Science 2021-04-13 Mohammad Reza Besharati , Mohammad Izadi

This paper focuses on Code Generation task that aims at generating relevant code fragments according to given natural language descriptions. In the process of software development, developers often encounter two scenarios. One is requested…

Software Engineering · Computer Science 2024-04-19 Zezhou Yang , Sirong Chen , Cuiyun Gao , Zhenhao Li , Ge Li , Michael Lyu

Classifying products into categories precisely and efficiently is a major challenge in modern e-commerce. The high traffic of new products uploaded daily and the dynamic nature of the categories raise the need for machine learning models…

Computer Vision and Pattern Recognition · Computer Science 2016-11-30 Tom Zahavy , Alessandro Magnani , Abhinandan Krishnan , Shie Mannor

Video game music (VGM) is often studied under the same lens as film music, which largely focuses on its theoretical functionality with relation to the identified genres of the media. However, till date, we are unaware of any systematic…

Sound · Computer Science 2026-01-07 Daeun Hwang , Xuyuan Cai , Edward F. Melcer , Elin Carstensdottir

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

Human-Computer Interaction · Computer Science 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

The popularity of Deep Learning for real-world applications is ever-growing. With the introduction of high performance hardware, applications are no longer limited to image recognition. With the introduction of more complex problems comes…

Machine Learning · Computer Science 2019-09-13 Liam Hiley , Alun Preece , Yulia Hicks

In this paper, we rethink how a DNN encodes visual concepts of different complexities from a new perspective, i.e. the game-theoretic multi-order interactions between pixels in an image. Beyond the categorical taxonomy of objects and the…

Machine Learning · Computer Science 2021-06-22 Xu Cheng , Chuntung Chu , Yi Zheng , Jie Ren , Quanshi Zhang

Deep learning based models have surpassed classical machine learning based approaches in various text classification tasks, including sentiment analysis, news categorization, question answering, and natural language inference. In this…

Computation and Language · Computer Science 2021-01-05 Shervin Minaee , Nal Kalchbrenner , Erik Cambria , Narjes Nikzad , Meysam Chenaghlu , Jianfeng Gao

Malware classification in dynamic environments presents a significant challenge due to concept drift, where the statistical properties of malware data evolve over time, complicating detection efforts. To address this issue, we propose a…

Machine Learning · Computer Science 2025-03-11 Bishwajit Prasad Gond , Durga Prasad Mohapatra

Multimodal movie genre classification has always been regarded as a demanding multi-label classification task due to the diversity of multimodal data such as posters, plot summaries, trailers and metadata. Although existing works have made…

Artificial Intelligence · Computer Science 2023-10-13 Jiaqi Li , Guilin Qi , Chuanyi Zhang , Yongrui Chen , Yiming Tan , Chenlong Xia , Ye Tian

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

The aim of this study is to teach an algorithm how to recognize different types of music. Users will submit songs for analysis. Since the algorithm hasn't heard these songs before, it needs to figure out what makes each song unique. It does…

Sound · Computer Science 2024-05-28 Navin Kamuni , Dheerendra Panwar

As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…

Human-Computer Interaction · Computer Science 2023-03-14 Nicolas Grelier , Stéphane Kaufmann