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We define an all-small ruleset, Bipass, within the framework of normal-play combinatorial games. A game is played on finite strips of black and white stones. Stones of different colors are swapped provided they do not bypass one of their…
We show algorithmic randomness versions of the two classical theorems on subsequences of normal numbers. One is Kamae-Weiss theorem (Kamae 1973) on normal numbers, which characterize the selection function that preserves normal numbers.…
We offer several new summation identities involving harmonic numbers, odd harmonic numbers, and Fibonacci numbers. Our results are derived using three different approaches: partial summation, polynomial identities and binomial…
We study operators that combine combinatorial games. This field was initiated by Sprague-Grundy (1930s), Milnor (1950s) and Berlekamp-Conway-Guy (1970-80s) via the now classical disjunctive sum operator on (abstract) games. The new class…
We prove lower bounds for higher-order methods in smooth non-convex finite-sum optimization. Our contribution is threefold: We first show that a deterministic algorithm cannot profit from the finite-sum structure of the objective, and that…
We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…
The purpose of this paper is to introduce the idea of triangular Ramsey numbers and provide values as well as upper and lower bounds for them. To do this, the combinatorial game Mines is introduced; after some necessary theorems about…
A sum rule is an identity connecting the entropy of a measure with coefficients involved in the construction of its orthogonal polynomials (Jacobi coefficients). Our paper is an extension of Gamboa, Nagel and Rouault (2016), where we have…
The game of Hex has two players who take turns placing stones of their respective colors on the hexagons of a rhombus-shaped hexagonal grid. Black wins by completing a crossing between two opposite edges, while White wins by completing a…
Given two graphs $G$ and $H$, a size Ramsey game is played on the edge set of $K_\mathbb{N}$. In every round, Builder selects an edge and Painter colours it red or blue. Builder's goal is to force Painter to create a red copy of $G$ or a…
Nontransitive dice are dice beating one another in a cyclic way: die A wins die B, B wins C, and C wins A (like in a rock-paper-scissors game). In this article, it has been shown that a structure of mutual wins of 3 nontransitive dice (with…
We present a novel technique for constructing differentiable order-type operations, including soft ranking, soft top-k selection, and soft permutations. Our approach leverages an efficient closed-form formula for the inverse of the function…
In this paper, we investigate a partially observable zero sum games where the state process is a discrete time Markov chain. We consider a general utility function in the optimization criterion. We show the existence of value for both…
Some techniques for the use of bitwise operations are described in the article. As an example, an open problem of isomorphism-free generations of combinatorial objects is discussed. An equivalence relation on the set of square binary…
A shelling of a graph, viewed as an abstract simplicial complex that is pure of dimension 1, is an ordering of its edges such that every edge is adjacent to some other edges appeared previously. In this paper, we focus on complete bipartite…
We present a complete classification of the deterministic distributed time complexity for a family of graph problems: binary labeling problems in trees. These are locally checkable problems that can be encoded with an alphabet of size two…
Consider the following game. We are given a tree $T$ and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of $k$ colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
Polynomial time reductions between problems have long been used to delineate problem classes. Simulation reductions also exist, where an oracle for simulation from some probability distribution can be employed together with an oracle for…
Randomized mechanisms can have good normative properties compared to their deterministic counterparts. However, randomized mechanisms are problematic in several ways such as in their verifiability. We propose here to derandomize such…