Related papers: Ordinal Sums, Clockwise Hackenbush, and Domino Sha…
A sequence of rational numbers as a generalization of the sequence of Bernoulli numbers is introduced. Sums of products involving the terms of this generalized sequence are then obtained using an application of the Fa\`a di Bruno's formula.…
We consider the Modular Subset Sum problem: given a multiset $X$ of integers from $\mathbb{Z}_m$ and a target integer $t$, decide if there exists a subset of $X$ with a sum equal to $t \pmod{m}$. Recent independent works by Cardinal and…
Candogan et al. (2011) provide an orthogonal direct-sum decomposition of finite games into potential, harmonic and nonstrategic components. In this paper we study the issue of decomposing games that are strategically equivalent from a…
For the Stirling numbers of the second kind $S(n,k)$ and the ordered Bell numbers $B(n)$, we prove the identity $\sum_{k=1}^{n/2} S(n,2k)(2k-1)! = B(n-1)$. An analogous identity holds for the sum over odd $k$'s.
Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning…
Statistical solutions are time-parameterized probability measures on spaces of integrable functions, that have been proposed recently as a framework for global solutions and uncertainty quantification for multi-dimensional hyperbolic system…
The classical Domino problem asks whether there exists a tiling in which none of the forbidden patterns given as input appear. In this paper, we consider the aperiodic version of the Domino problem: given as input a family of forbidden…
Common meadows are commutative and associative algebraic structures with two operations (addition and multiplication) with additive and multiplicative identities and for which inverses are total. The inverse of zero is an error term…
We present a constructive proof of Jacobi's identity for the sum of two squares. We present a combinatorial proof of the Jacobi Triple Product and combine with a proof of Hirschhorn to define an algorithm. The input is a factorization…
We introduce a large family of combinatorial objects, called standard puzzles, defined by very simple rules. We focus on the standard puzzles for which the enumeration problems can be solved by explicit formulas or by classical numbers,…
We extend the classical Domino problem to any tiling of rhombus-shaped tiles. For any subshift X of edge-to-edge rhombus tilings, such as the Penrose subshift, we prove that the associated X-Domino problem is $\Pi^0_1$ -hard and therefore…
Many interesting computational problems can be reformulated in terms of decision trees. A natural classical algorithm is to then run a random walk on the tree, starting at the root, to see if the tree contains a node n levels from the root.…
We show that the binomial and related multiplicative character sums $$ \sum_{\stackrel{x=1}{(x,p)=1}}^{p^m} \chi (x^l(Ax^k +B)^w),\hspace{3ex} \sum_{x=1}^{p^m} \chi_1 (x)\chi_2(Ax^k +B), $$ have a simple evaluation for large enough $m$ (for…
Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…
This paper provides a theoretical and numerical comparison of classical first-order splitting methods for solving smooth convex optimization problems and cocoercive equations. From a theoretical point of view, we compare convergence rates…
Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…
In this paper, we consider combinatorial game rulesets based on data structures normally covered in an undergraduate Computer Science Data Structures course: arrays, stacks, queues, priority queues, sets, linked lists, and binary trees. We…
We propose the study of computing the Shapley value for a new class of cooperative games that we call budgeted games, and investigate in particular knapsack budgeted games, a version modeled after the classical knapsack problem. In these…
We count the number of countable homogeneous colored linear orderings in $k$ colors. Relatedly, we count the number of countable $C_{n,m}$-homogeneous linear orderings. $C_{n,m}$-homogeneity is a strong homogeneity notion that approximates…
This paper examines two different variants of the Ludo game, involving multiple dice and a fixed number of total turns. Within each variant, multiple game lengths (total no. of turns) are considered. To compare the two variants, a set of…