Related papers: Learning How to Solve Bubble Ball
Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the…
We introduce and investigate the computational complexity of a novel physical problem known as the Pinball Wizard problem. It involves an idealized pinball moving through a maze composed of one-way gates (outswing doors), plane walls,…
Differentiable physics is a powerful approach to learning and control problems that involve physical objects and environments. While notable progress has been made, the capabilities of differentiable physics solvers remain limited. We…
In this paper we consider a stochastic heavy-ball method for solving linear ill-posed inverse problems. With suitable choices of the step-sizes and the momentum coefficients, we establish the regularization property of the method under {\it…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
For a wide variety of problems, creating detailed continuous models of (continuous) physical systems is, at the very least, impractical. Hybrid models can abstract away short transient behaviour (thus introducing discontinuities) in order…
The problem of 3D object recognition is of immense practical importance, with the last decade witnessing a number of breakthroughs in the state of the art. Most of the previous work has focused on the matching of textured objects using…
Systems of pinned billiard balls serve as simplified models of collisions, where all particles remain fixed in their positions while their (pseudo-)velocities evolve in accordance with the laws of conservation of energy and momentum. For…
Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…
Volleyball is a team sport with unique and specific characteristics. We introduce a new two level-hierarchical Bayesian model which accounts for theses volleyball specific characteristics. In the first level, we model the set outcome with a…
Can agents be trained to answer difficult mathematical questions by playing a game? We consider the integer feasibility problem, a challenge of deciding whether a system of linear equations and inequalities has a solution with integer…
We present a probabilistic approach for building, on the fly, 3-D models of unknown objects while being manipulated by a robot. We specifically consider manipulation tasks in piles of clutter that contain previously unseen objects. Most…
Motion blur reduces the clarity of fast-moving objects, posing challenges for detection systems, especially in racket sports, where balls often appear as streaks rather than distinct points. Existing labeling conventions mark the ball at…
Hierarchies allow feature sharing between objects at multiple levels of representation, can code exponential variability in a very compact way and enable fast inference. This makes them potentially suitable for learning and recognizing a…
Recently, the existence of so-called granular bubbles and droplets has been demonstrated experimentally. Granular bubbles and droplets are clusters of particles that respectively rise and sink if submerged in an aerated and vibrated bed of…
A recent thrust in turbulence closure modeling research is to incorporate machine learning (ML) elements, such as neural networks, for the purpose of enhancing the predictive capability to a broader class of flows. Such a turbulence closure…
In this paper we look for the convex hull of a set using the geometric evolution by minimal curvature of a hypersurface that surrounds the set. To find the convex hull, we study the large time behavior of solutions to an obstacle problem…
This paper concerns models and convergence principles for dealing with stochasticity in a wide range of algorithms arising in nonlinear analysis and optimization in Hilbert spaces. It proposes a flexible geometric framework within which…
A simple relation is developed between elastic collisions of freely-moving point particles in one dimension and a corresponding billiard system. For two particles with masses m_1 and m_2 on the half-line x>0 that approach an elastic barrier…
Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…