Related papers: AZP: Automatic Specialization for Zero Values in G…
Vision Transformers (ViTs) achieve state-of-the-art performance on challenging vision tasks, but their deployment on edge devices is severely hindered by the computational complexity and global reduction bottleneck imposed by layer…
We consider gray-box fuzzing of a program instrumented such that information about evaluation of program expressions converting values of numerical types to Boolean, like x <= y, is recorded during each program's execution. Given that…
Fuzzing has gained in popularity for software vulnerability detection by virtue of the tremendous effort to develop a diverse set of fuzzers. Thanks to various fuzzing techniques, most of the fuzzers have been able to demonstrate great…
Variance reduction techniques are designed to decrease the sampling variance, thereby accelerating convergence rates of first-order (FO) and zeroth-order (ZO) optimization methods. However, in composite optimization problems, ZO methods…
We present adaptive on-line schemes for lossy encoding of individual sequences under the conditions of the Wyner-Ziv (WZ) problem. In the first part of this article, a set of fixed-rate scalar source codes with zero delay is presented. We…
Fuzz testing (fuzzing) is a well-known method for exposing bugs/vulnerabilities in software systems. Popular fuzzers, such as AFL, use a biased random search over the domain of program inputs, where 100s or 1000s of inputs (test cases) are…
Many sequential decision problems can be formulated as Markov Decision Processes (MDPs) where the optimal value function (or cost-to-go function) can be shown to satisfy a monotone structure in some or all of its dimensions. When the state…
Large-scale AI systems that combine search and learning have reached super-human levels of performance in game-playing, but have also been shown to fail in surprising ways. The brittleness of such models limits their efficacy and…
Zeroth-Order Optimization (ZOO) provides powerful tools for optimizing functions where explicit gradients are unavailable or expensive to compute. However, the underlying mechanisms of popular ZOO methods, particularly those employing…
Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This…
We present a novel framework for {\epsilon}-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming…
MuZero, a model-based reinforcement learning algorithm that uses a value equivalent dynamics model, achieved state-of-the-art performance in Chess, Shogi and the game of Go. In contrast to standard forward dynamics models that predict a…
This paper presents scalable traffic stability analysis for both pure autonomous vehicle (AV) traffic and mixed traffic based on continuum traffic flow models. Human vehicles are modeled by a non-equilibrium traffic flow model, i.e.,…
Conventional wisdom suggests that autoregressive models are used to process discrete data. When applied to continuous modalities such as visual data, Visual AutoRegressive modeling (VAR) typically resorts to quantization-based approaches to…
A new approach for enhancing the process-variation tolerance of digital circuits is described. We extend recent advances in statistical timing analysis into an optimization framework. Our objective is to reduce the performance variance of a…
Approximate computing frameworks configure applications so they can operate at a range of points in an accuracy-performance trade-off space. Prior work has introduced many frameworks to create approximate programs. As approximation…
Zeroth-order (derivative-free) optimization attracts a lot of attention in machine learning, because explicit gradient calculations may be computationally expensive or infeasible. To handle large scale problems both in volume and dimension,…
Many optimization problems can be naturally represented as (hyper) graphs, where vertices correspond to variables and edges to tasks, whose cost depends on the values of the adjacent variables. Capitalizing on the structure of the graph,…
This paper presents our work toward correct and efficient automatic differentiation of OpenMP parallel worksharing loops in forward and reverse mode. Automatic differentiation is a method to obtain gradients of numerical programs, which are…
We study repeated multi-player vector-valued games in which a player observes a payoff vector each round and evaluates outcomes through linear scalarizations of those vectors. Different from most prior works, the choice of scalarization is…