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Related papers: Visibility Polygons and Visibility Graphs among Dy…

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The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…

Computational Geometry · Computer Science 2019-07-03 Stav Ashur , Omrit Filtser , Matthew J. Katz

We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with $m>1$ viewpoints (or guards) located on the terrain surface. A point on the terrain is considered…

Computational Geometry · Computer Science 2014-12-02 Ferran Hurtado , Maarten Löffler , Inês Matos , Vera Sacristán , Maria Saumell , Rodrigo I. Silveira , Frank Staals

We introduce the \emph{visibility center} of a set of points inside a polygon -- a point $c_V$ such that the maximum geodesic distance from $c_V$ to see any point in the set is minimized. For a simple polygon of $n$ vertices and a set of…

Computational Geometry · Computer Science 2022-12-06 Anna Lubiw , Anurag Murty Naredla

An obstacle representation of a plane graph G is V(G) together with a set of opaque polygonal obstacles such that G is the visibility graph on V(G) determined by the obstacles. We investigate the problem of computing an obstacle…

Computational Geometry · Computer Science 2011-08-15 Matthew P. Johnson , Deniz Sarioz

Visibility algorithms are a family of geometric and ordering criteria by which a real-valued time series of N data is mapped into a graph of N nodes. This graph has been shown to often inherit in its topology non-trivial properties of the…

Chaotic Dynamics · Physics 2018-07-04 Lucas Lacasa , Wolfram Just

Polygon representation learning is essential for diverse applications, encompassing tasks such as shape coding, building pattern classification, and geographic question answering. While recent years have seen considerable advancements in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Dazhou Yu , Yuntong Hu , Yun Li , Liang Zhao

We describe a new data structure for dynamic nearest neighbor queries in the plane with respect to a general family of distance functions. These include $L_p$-norms and additively weighted Euclidean distances. Our data structure supports…

Computational Geometry · Computer Science 2020-10-02 Haim Kaplan , Wolfgang Mulzer , Liam Roditty , Paul Seiferth , Micha Sharir

Visibility graph of a polygon corresponds to its internal diagonals and boundary edges. For each vertex on the boundary of the polygon, we have a vertex in this graph and if two vertices of the polygon see each other there is an edge…

Computational Geometry · Computer Science 2024-02-22 Hossein Boomari , Mojtaba Ostovari , Alireza Zarei

A classical problem in computational geometry and graph algorithms is: given a dynamic set S of geometric shapes in the plane, efficiently maintain the connectivity of the intersection graph of S. Previous papers studied the setting where,…

Computational Geometry · Computer Science 2024-07-01 Ivor van der Hoog , André Nusser , Eva Rotenberg , Frank Staals

The dynamic shortest paths problem on planar graphs asks us to preprocess a planar graph $G$ such that we may support insertions and deletions of edges in $G$ as well as distance queries between any two nodes $u,v$ subject to the constraint…

Data Structures and Algorithms · Computer Science 2016-05-13 Amir Abboud , Søren Dahlgaard

In this article, we determine the amortized computational complexity of the planar dynamic convex hull problem by querying. We present a data structure that maintains a set of n points in the plane under the insertion and deletion of points…

Computational Geometry · Computer Science 2019-03-01 Riko Jacob , Gerth Stølting Brodal

There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…

Graphics · Computer Science 2022-08-09 Vaclav Skala

We present an algorithm for maintaining the width of a planar point set dynamically, as points are inserted or deleted. Our algorithm takes time O(kn^epsilon) per update, where k is the amount of change the update causes in the convex hull,…

Computational Geometry · Computer Science 2010-01-21 David Eppstein

Chan [JACM, 2010] gave a data structure for maintaining the convex hull of a dynamic set of 3D points under insertions and deletions, supporting extreme-point queries. Subsequent refinements by Kaplan, Mulzer, Roditty, Seiferth, and Sharir…

Computational Geometry · Computer Science 2026-02-24 Haitao Wang

This paper presents a comprehensive study of algorithms for maintaining the number of all connected four-vertex subgraphs in a dynamic graph. Specifically, our algorithms maintain the number of paths of length three in deterministic…

Data Structures and Algorithms · Computer Science 2022-03-18 Kathrin Hanauer , Monika Henzinger , Qi Cheng Hua

Let $\mathcal{A}$ be a set of straight lines in the plane (or planes in $\mathbb{R}^3$). The $k$-crossing visibility of a point $p$ on $\mathcal{A}$ is the set $Q$ of points in the elements of $\mathcal{A}$ such that the segment $pq$, where…

Computational Geometry · Computer Science 2024-05-17 Frank Duque

Indexing data is a fundamental problem in computer science. Recently, various papers apply machine learning to this problem. For a fixed integer $\varepsilon$, a \emph{learned index} is a function $h : \mathcal{U} \rightarrow [0, n]$ where…

Computational Geometry · Computer Science 2025-07-03 Emil Toftegaard Gæde , Ivor van der Hoog , Eva Rotenberg , Tord Stordalen

A hidden guard set $ G $ is a set of point guards in polygon $ P $ that all points of the polygon are visible from some guards in $ G $ under the constraint that no two guards may see each other. In this paper, we consider the problem for…

Computational Geometry · Computer Science 2017-08-22 Hamid Hoorfar , Alireza Bagheri

The Meeting problem for $k\geq 2$ searchers in a polygon $P$ (possibly with holes) consists in making the searchers move within $P$, according to a distributed algorithm, in such a way that at least two of them eventually come to see each…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-09 Giuseppe A. Di Luna , Paola Flocchini , Nicola Santoro , Giovanni Viglietta , Masafumi Yamashita

In this paper, we consider dynamic matroids, where elements can be inserted to or deleted from the ground set over time. The independent sets change to reflect the current ground set. As matroids are central to the study of many…

Data Structures and Algorithms · Computer Science 2026-02-10 Tijn de Vos , Mara Grilnberger