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Gibbons and Korach studied a fundamental problem in 1997: given an observed sequence of reads and writes of a multi-threaded program, does there exist an interleaving which is sequentially consistent? Apart from applications in testing…

Programming Languages · Computer Science 2026-05-12 R. Govind , S. Krishna , Sanchari Sil , B. Srivathsan

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining…

Artificial Intelligence · Computer Science 2021-06-11 Nicolas Perez Nieves , Yaodong Yang , Oliver Slumbers , David Henry Mguni , Ying Wen , Jun Wang

The existence of a polynomial pivot rule for the simplex method for linear programming, policy iteration for Markov decision processes, and strategy improvement for parity games each are prominent open problems in their respective fields.…

Optimization and Control · Mathematics 2025-12-19 Yann Disser , Georg Loho , Matthew Maat , Nils Mosis

Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…

Computer Science and Game Theory · Computer Science 2026-04-13 Alexandros Hollender , Gilbert Maystre , Sai Ganesh Nagarajan

An Independent Parallelism Theorem is proven in the theory of adhesive HLR categories. It shows the bijective correspondence between sequential independent and parallel independent direct derivations in the Weak Double-Pushout framework,…

Category Theory · Mathematics 2019-07-17 Thierry Boy de la Tour

Repeated recursion unfolding is a new approach that repeatedly unfolds a recursion with itself and simplifies it while keeping all unfolded rules. Each unfolding doubles the number of recursive steps covered. This reduces the number of…

Programming Languages · Computer Science 2020-09-14 Thom Fruehwirth

No-regret learners seek to minimize the difference between the loss they cumulated through the actions they played, and the loss they would have cumulated in hindsight had they consistently modified their behavior according to some strategy…

Computer Science and Game Theory · Computer Science 2023-11-09 Gabriele Farina , Charilaos Pipis

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…

Quantum Physics · Physics 2013-11-05 Zhengfeng Ji

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…

Data Structures and Algorithms · Computer Science 2025-08-14 Carlo Comin , Romeo Rizzi

Self-play bootstraps LLM reasoning through an iterative Challenger-Solver loop: the Challenger is trained to generate questions that target the Solver's capabilities, and the Solver is optimized on the generated data to expand its reasoning…

Machine Learning · Computer Science 2026-02-17 Gengsheng Li , Jinghan He , Shijie Wang , Dan Zhang , Ruiqi Liu , Renrui Zhang , Zijun Yao , Junfeng Fang , Haiyun Guo , Jinqiao Wang

We establish a connection between problems studied in rigidity theory and matroids arising from linear algebraic constructions like tensor products and symmetric products. A special case of this correspondence identifies the problem of…

Combinatorics · Mathematics 2026-03-04 Joshua Brakensiek , Manik Dhar , Jiyang Gao , Sivakanth Gopi , Matt Larson

Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. The synthesized strategies rely on a perfect measure of time elapse, which is not realistic in…

Computer Science and Game Theory · Computer Science 2024-07-02 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…

Logic in Computer Science · Computer Science 2010-11-05 Julian Gutierrez

Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…

Computer Science and Game Theory · Computer Science 2024-03-28 Christian Ewerhart , Stanisław Kaźmierowski

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2018-09-12 Alexander Weinert

We demonstrate that parallel repetition of the multiplayer anchored optimal value, $\omega \big( G_{\bot} \big)^{\otimes n}$, decays exponentially. Central to our approach are several probabilistic computations, pertaining to: (1) the…

Quantum Physics · Physics 2025-08-14 Pete Rigas

We generalize the notion of the stopping redundancy in order to study the smallest size of a trapping set in Tanner graphs of linear block codes. In this context, we introduce the notion of the trapping redundancy of a code, which…

Information Theory · Computer Science 2016-11-17 Stefan Laendner , Thorsten Hehn , Olgica Milenkovic , Johannes B. Huber