Related papers: Liquid Warping GAN with Attention: A Unified Frame…
We tackle the human motion imitation, appearance transfer, and novel view synthesis within a unified framework, which means that the model once being trained can be used to handle all these tasks. The existing task-specific methods mainly…
In this paper, we present our framework for neural face/head reenactment whose goal is to transfer the 3D head orientation and expression of a target face to a source face. Previous methods focus on learning embedding networks for identity…
This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants)…
Despite remarkable advances in image synthesis research, existing works often fail in manipulating images under the context of large geometric transformations. Synthesizing person images conditioned on arbitrary poses is one of the most…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
Image-based virtual try-on aims to fit an in-shop garment onto a clothed person image. Garment warping, which aligns the target garment with the corresponding body parts in the person image, is a crucial step in achieving this goal.…
Human pose transfer aims at transferring the appearance of the source person to the target pose. Existing methods utilizing flow-based warping for non-rigid human image generation have achieved great success. However, they fail to preserve…
To detect bias in face recognition networks, it can be useful to probe a network under test using samples in which only specific attributes vary in some controlled way. However, capturing a sufficiently large dataset with specific control…
We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in…
The aim of this work is learning to reshape the object in an input image to an arbitrary new shape, by just simply providing a single reference image with an object instance in the desired shape. We propose a new Generative Adversarial…
Learning to generate natural scenes has always been a daunting task in computer vision. This is even more laborious when generating images with very different views. When the views are very different, the view fields have little overlap or…
Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of…
Human behavior understanding in videos is a complex, still unsolved problem and requires to accurately model motion at both the local (pixel-wise dense prediction) and global (aggregation of motion cues) levels. Current approaches based on…
We present a generalization of the person-image generation task, in which a human image is generated conditioned on a target pose and a set X of source appearance images. In this way, we can exploit multiple, possibly complementary images…
In this paper, we propose a novel cross-attention-based generative adversarial network (GAN) for the challenging person image generation task. Cross-attention is a novel and intuitive multi-modal fusion method in which an…
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not…
Pose-guided person image generation is to transform a source person image to a target pose. This task requires spatial manipulations of source data. However, Convolutional Neural Networks are limited by the lack of ability to spatially…
We propose a novel model named Multi-Channel Attention Selection Generative Adversarial Network (SelectionGAN) for guided image-to-image translation, where we translate an input image into another while respecting an external semantic…
We propose a unified Generative Adversarial Network (GAN) for controllable image-to-image translation, i.e., transferring an image from a source to a target domain guided by controllable structures. In addition to conditioning on a…