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Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…
We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…
In this paper, we present an Attention-based Identity Preserving Generative Adversarial Network (AIP-GAN) to overcome the identity leakage problem from a source image to a generated face image, an issue that is encountered in a…
We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…
Real-world image manipulation has achieved fantastic progress in recent years. GAN inversion, which aims to map the real image to the latent code faithfully, is the first step in this pipeline. However, existing GAN inversion methods fail…
Recent advances in neural portrait animation have demonstrated remarked potential for applications in virtual avatars, telepresence, and digital content creation. However, traditional explicit warping approaches often struggle with accurate…
Pose-guided person image synthesis aims to synthesize person images by transforming reference images into target poses. In this paper, we observe that the commonly used spatial transformation blocks have complementary advantages. We propose…
This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…
There are many recent research efforts to fine-tune a pre-trained generator with a few target images to generate images of a novel domain. Unfortunately, these methods often suffer from overfitting or under-fitting when fine-tuned with a…
While recent research has progressively overcome the low-resolution constraint of one-shot face video re-enactment with the help of StyleGAN's high-fidelity portrait generation, these approaches rely on at least one of the following:…
Recent advances in generative diffusion models have shown a notable inherent understanding of image style and semantics. In this paper, we leverage the self-attention features from pretrained diffusion networks to transfer the visual…
Facial attribute editing aims to modify target attributes while preserving attribute-irrelevant content and overall image fidelity. Existing GAN-based methods provide favorable controllability, but often suffer from weak alignment between…
This paper tackles text-guided control of StyleGAN for editing garments in full-body human images. Existing StyleGAN-based methods suffer from handling the rich diversity of garments and body shapes and poses. We propose a framework for…
With the remarkable recent progress on learning deep generative models, it becomes increasingly interesting to develop models for controllable image synthesis from reconfigurable inputs. This paper focuses on a recent emerged task,…
Controllable person image generation aims to produce realistic human images with desirable attributes such as a given pose, cloth textures, or hairstyles. However, the large spatial misalignment between source and target images makes the…
Generative Adversarial Networks (GANs) can synthesize realistic images, with the learned latent space shown to encode rich semantic information with various interpretable directions. However, due to the unstructured nature of the learned…
Facial attribute editing plays a crucial role in synthesizing realistic faces with specific characteristics while maintaining realistic appearances. Despite advancements, challenges persist in achieving precise, 3D-aware attribute…
This paper introduces ActGAN - a novel end-to-end generative adversarial network (GAN) for one-shot face reenactment. Given two images, the goal is to transfer the facial expression of the source actor onto a target person in a…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
State-of-the-art methods in image-to-image translation are capable of learning a mapping from a source domain to a target domain with unpaired image data. Though the existing methods have achieved promising results, they still produce…