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In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Baoqi Pei , Yifei Huang , Jilan Xu , Guo Chen , Yuping He , Lijin Yang , Yali Wang , Weidi Xie , Yu Qiao , Fei Wu , Limin Wang

Predicting the motion of a mobile agent from a third-person perspective is an important component for many robotics applications, such as autonomous navigation and tracking. With accurate motion prediction of other agents, robots can plan…

Robotics · Computer Science 2018-10-18 Yanfu Zhang , Wenshan Wang , Rogerio Bonatti , Daniel Maturana , Sebastian Scherer

Most deep pose estimation methods need to be trained for specific object instances or categories. In this work we propose a completely generic deep pose estimation approach, which does not require the network to have been trained on…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Yang Xiao , Xuchong Qiu , Pierre-Alain Langlois , Mathieu Aubry , Renaud Marlet

Pose estimation and tracking of objects is a fundamental application in 3D vision. Event cameras possess remarkable attributes such as high dynamic range, low latency, and resilience against motion blur, which enables them to address…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Zibin Liu , Banglei Guan , Yang Shang , Qifeng Yu , Laurent Kneip

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

We present a new trainable system for physically plausible markerless 3D human motion capture, which achieves state-of-the-art results in a broad range of challenging scenarios. Unlike most neural methods for human motion capture, our…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Soshi Shimada , Vladislav Golyanik , Weipeng Xu , Patrick Pérez , Christian Theobalt

We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Albert Haque , Boya Peng , Zelun Luo , Alexandre Alahi , Serena Yeung , Li Fei-Fei

Recent approaches have successfully focused on the segmentation of static reconstructions, thereby equipping downstream applications with semantic 3D understanding. However, the world in which we live is dynamic, characterized by numerous…

Robotics · Computer Science 2025-03-12 Tjark Behrens , René Zurbrügg , Marc Pollefeys , Zuria Bauer , Hermann Blum

Reinforcement learning (RL) has significantly advanced the control of physics-based and robotic characters that track kinematic reference motion. However, methods typically rely on a weighted sum of conflicting reward functions, requiring…

Robotics · Computer Science 2025-05-30 Lucas N. Alegre , Agon Serifi , Ruben Grandia , David Müller , Espen Knoop , Moritz Bächer

Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to…

Machine Learning · Computer Science 2019-09-24 Bradly C. Stadie , Pieter Abbeel , Ilya Sutskever

Controlling contact forces during interactions is critical for locomotion and manipulation tasks. While sim-to-real reinforcement learning (RL) has succeeded in many contact-rich problems, current RL methods achieve forceful interactions…

Robotics · Computer Science 2024-05-21 Tifanny Portela , Gabriel B. Margolis , Yandong Ji , Pulkit Agrawal

We propose a technique for learning single-view 3D object pose estimation models by utilizing a new source of data -- in-the-wild videos where objects turn. Such videos are prevalent in practice (e.g., cars in roundabouts, airplanes near…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Zezhou Cheng , Matheus Gadelha , Subhransu Maji

Appearance of dressed humans undergoes a complex geometric transformation induced not only by the static pose but also by its dynamics, i.e., there exists a number of cloth geometric configurations given a pose depending on the way it has…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Jae Shin Yoon , Duygu Ceylan , Tuanfeng Y. Wang , Jingwan Lu , Jimei Yang , Zhixin Shu , Hyun Soo Park

There are increasing real-time live applications in virtual reality, where it plays an important role in capturing and retargetting 3D human pose. But it is still challenging to estimate accurate 3D pose from consumer imaging devices such…

Graphics · Computer Science 2018-01-26 Shihong Xia , Zihao Zhang , Le Su

We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zehao Zhu , Jiashun Wang , Yuzhe Qin , Deqing Sun , Varun Jampani , Xiaolong Wang

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ji Yang , Xinxin Zuo , Sen Wang , Zhenbo Yu , Xingyu Li , Bingbing Ni , Minglun Gong , Li Cheng

Current approaches to semantic image and scene understanding typically employ rather simple object representations such as 2D or 3D bounding boxes. While such coarse models are robust and allow for reliable object detection, they discard…

Computer Vision and Pattern Recognition · Computer Science 2014-11-24 M. Zeeshan Zia , Michael Stark , Konrad Schindler

We propose an approach to estimating the 3D pose of a hand, possibly handling an object, given a depth image. We show that we can correct the mistakes made by a Convolutional Neural Network trained to predict an estimate of the 3D pose by…

Computer Vision and Pattern Recognition · Computer Science 2019-03-27 Markus Oberweger , Paul Wohlhart , Vincent Lepetit

The objective of this work is to estimate 3D human pose from a single RGB image. Extracting image representations which incorporate both spatial relation of body parts and their relative depth plays an essential role in accurate3D pose…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Mona Fathollahi Ghezelghieh , Rangachar Kasturi , Sudeep Sarkar

From Vision-Language-Action (VLA) systems to robotics, existing egocentric datasets primarily focus on action recognition tasks, while largely overlooking the inherent role of motion analysis in sports and other fast-movement scenarios. To…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Si-En Hong , James Tribble , Alexander Lake , Hao Wang , Chaoyi Zhou , Ashish Bastola , Siyu Huang , Eisa Chaudhary , Brian Canada , Ismahan Arslan-Ari , Abolfazl Razi
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