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As Large Language Models (LLMs) increasingly operate as autonomous decision-makers in interactive and multi-agent systems and human societies, understanding their strategic behaviour has profound implications for safety, coordination, and…

In modern industrial collaborative robotic applications, it is desirable to create robot programs automatically, intuitively, and time-efficiently. Moreover, robots need to be controlled by reactive policies to face the unpredictability of…

Robotics · Computer Science 2023-03-21 Matteo Iovino , Jonathan Styrud , Pietro Falco , Christian Smith

Addressing the question of how to achieve optimal decision-making under risk and uncertainty is crucial for enhancing the capabilities of artificial agents that collaborate with or support humans. In this work, we address this question in…

Multiagent Systems · Computer Science 2024-08-02 Nicole Orzan , Erman Acar , Davide Grossi , Patrick Mannion , Roxana Rădulescu

State-of-the-art results in typical classification tasks are mostly achieved by unexplainable machine learning methods, like deep neural networks, for instance. Contrarily, in this paper, we investigate the application of rule learning…

Machine Learning · Computer Science 2024-03-11 Albert Nössig , Tobias Hell , Georg Moser

Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's…

Artificial Intelligence · Computer Science 2014-11-17 R. I. Brafman , M. Tennenholtz

Decision trees are simple, yet powerful, classification models used to classify categorical and numerical data, and, despite their simplicity, they are commonly used in operations research and management, as well as in knowledge mining.…

Logic in Computer Science · Computer Science 2020-03-13 Andrea Brunello , Guido Sciavicco , Ionel Eduard Stan

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

Machine Learning · Computer Science 2025-12-12 Atahan Cilan , Atay Özgövde

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning…

Robotics · Computer Science 2026-03-18 Yishuai Cai , Xinglin Chen , Yunxin Mao , Kun Hu , Minglong Li , Yaodong Yang , Yuanpei Chen

Existing benchmarks for LLM agents' social behavior typically focus on a single capability dimension and evaluate only behavioral outcomes, overlooking process signals from reasoning and communication. We present M3-BENCH, a benchmark of 24…

Artificial Intelligence · Computer Science 2026-04-03 Sixiong Xie , Zhuofan Shi , Haiyang Shen , Yun Ma , Xiang Jing

Temporal logic can be used to formally specify autonomous agent goals, but synthesizing planners that guarantee goal satisfaction can be computationally prohibitive. This paper shows how to turn goals specified using a subset of finite…

Artificial Intelligence · Computer Science 2023-12-20 Aadesh Neupane , Eric G Mercer , Michael A. Goodrich

Current Large Language Model-based agents reason within an exploration-evaluation framework, navigating problem-solving processes in a tree-like manner. However, these methods often neglect successful reasoning trajectories once a problem…

Artificial Intelligence · Computer Science 2024-03-12 Jia Liu , Jie Shuai , Xiyao Li

Recent advances in large language models (LLMs) have increasingly relied on reinforcement learning (RL) to improve their reasoning capabilities. Three types of approaches have been widely adopted: The first relies on a deep neural network…

Machine Learning · Computer Science 2026-05-19 Shijin Gong , Kai Ye , Jin Zhu , Xinyu Zhang , Hongyi Zhou , Chengchun Shi

We consider the problem of incentivising desirable behaviours in multi-agent systems by way of taxation schemes. Our study employs the concurrent games model: in this model, each agent is primarily motivated to seek the satisfaction of a…

Computer Science and Game Theory · Computer Science 2023-07-12 David Hyland , Julian Gutierrez , Michael Wooldridge

Why do reinforcement learning (RL) policies fail or succeed? This is a challenging question due to the complex, high-dimensional nature of agent-environment interactions. In this work, we take a causal perspective on explaining the behavior…

Machine Learning · Statistics 2025-07-22 Armin Kekić , Jan Schneider , Dieter Büchler , Bernhard Schölkopf , Michel Besserve

Guarded Interaction Trees are a structure and a fully formalized framework for representing higher-order computations with higher-order effects in Rocq. We present an extension of Guarded Interaction Trees to support formal reasoning about…

Logic in Computer Science · Computer Science 2025-12-15 Sergei Stepanenko , Emma Nardino , Virgil Marionneau , Dan Frumin , Amin Timany , Lars Birkedal

Linear Logic and Defeasible Logic have been adopted to formalise different features relevant to agents: consumption of resources, and reasoning with exceptions. We propose a framework to combine sub-structural features, corresponding to the…

Artificial Intelligence · Computer Science 2018-09-12 Francesco Olivieri , Guido Governatori , Matteo Cristani , Nick van Beest , Silvano Colombo-Tosatto

Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…

Systems and Control · Electrical Eng. & Systems 2023-08-21 Christopher Iliffe Sprague , Petter Ögren

We introduce a novel learning and planning framework that replaces traditional reward-based optimisation with constructive logical inference. In our model, actions, transitions, and goals are represented as logical propositions, and…

Artificial Intelligence · Computer Science 2025-06-09 Andrei T. Patrascu

We present an algorithm for learning decision trees using stochastic gradient information as the source of supervision. In contrast to previous approaches to gradient-based tree learning, our method operates in the incremental learning…

Machine Learning · Statistics 2019-09-25 Henry Gouk , Bernhard Pfahringer , Eibe Frank

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…