Related papers: Sharp Thresholds in Random Simple Temporal Graphs
We introduce the problem of finding a spanning tree along with a partition of the tree edges into fewest number of feasible sets, where constraints on the edges define feasibility. The motivation comes from wireless networking, where we…
Temporal graph neural networks (TGNNs) have been widely used for modeling time-evolving graph-related tasks due to their ability to capture both graph topology dependency and non-linear temporal dynamic. The explanation of TGNNs is of vital…
We consider the $n$-dimensional random temporal hypercube, i.e., the $n$-dimensional hypercube graph with its edges endowed with i.i.d. continuous random weights. We say that a vertex $w$ is accessible from another vertex $v$ if and only if…
A graph $G=(V,E)$ is called $d$-rigid if, for a generic embedding of its vertices in $\mathbb{R}^d$, every edge-length preserving continuous motion of the vertices preserves the distances between all pairs of non-adjacent vertices as well.…
Constructing a sparse spanning subgraph is a fundamental primitive in graph theory. In this paper, we study this problem in the Centralized Local model, where the goal is to decide whether an edge is part of the spanning subgraph by…
Effective resistances are ubiquitous in graph algorithms and network analysis. In this work, we study sublinear time algorithms to approximate the effective resistance of an adjacent pair $s$ and $t$. We consider the classical adjacency…
Consider the uniform random graph $G(n,M)$ with $n$ vertices and $M$ edges. Erd\H{o}s and R\'enyi (1960) conjectured that the limit $$ \lim_{n \to \infty} \Pr\{G(n,\textstyle{n\over 2}) is planar}} $$ exists and is a constant strictly…
We define the following parameter of connected graphs. For a given graph $G$ we place one agent in each vertex of $G$. Every pair of agents sharing a common edge is declared to be acquainted. In each round we choose some matching of $G$…
Numerous complex systems, such as those arisen in ecological networks, genomic contact networks, and social networks, exhibit higher-order and time-varying characteristics, which can be effectively modeled using temporal hypergraphs.…
Rank 1 inhomogeneous random graphs are a natural generalization of Erd\H{o}s R\'enyi random graphs. In this generalization each node is given a weight. Then the probability that an edge is present depends on the product of the weights of…
A simple topological graph T = (V(T), E(T)) is a drawing of a graph in the plane where every two edges have at most one common point (an endpoint or a crossing) and no three edges pass through a single crossing. Topological graphs G and H…
In this article we consider the graph alignment problem from the perspective of high-dimensional statistics: we aim to estimate an unknown permutation $\pi^*$ from the observation of two correlated random adjacency matrices $A_1$, $A_2$. We…
We determine the sharp threshold for the containment of all $n$-vertex trees of bounded degree in random geometric graphs with $n$ vertices. This provides a geometric counterpart of Montgomery's threshold result for binomial random graphs,…
Given a dynamic network, where edges appear and disappear over time, we are interested in finding sets of edges that have similar temporal behavior and form a dense subgraph. Formally, we define the problem as the enumeration of the maximal…
When studying networks using random graph models, one is sometimes faced with situations where the notion of adjacency between nodes reflects multiple constraints. Traditional random graph models are insufficient to handle such situations.…
When $k|n$, the tree $\mathrm{Comb}_{n,k}$ consists of a path containing $n/k$ vertices, each of whose vertices has a disjoint path length $k-1$ beginning at it. We show that, for any $k=k(n)$ and $\epsilon>0$, the binomial random graph…
Temporal graphs represent interactions between entities over the time. These interactions may be direct (a contact between two nodes at some time instant), or indirect, through sequences of contacts called temporal paths (journeys).…
The $\mathcal{D}$-process is a single player game in which the player is initially presented the empty graph on $n$ vertices. In each step, a subset of edges $X$ is independently sampled according to a distribution $\mathcal{D}$. The player…
Random $s$-intersection graphs have recently received considerable attention in a wide range of application areas. In such a graph, each vertex is equipped with a set of items in some random manner, and any two vertices establish an…
We study the graphs formed from instances of the stable matching problem by connecting pairs of elements with an edge when there exists a stable matching in which they are matched. Our results include the NP-completeness of recognizing…