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This paper proposes a novel approach to create an automated visual surveillance system which is very efficient in detecting and tracking moving objects in a video captured by moving camera without any apriori information about the captured…
The generative AI revolution has recently expanded to videos. Nevertheless, current state-of-the-art video models are still lagging behind image models in terms of visual quality and user control over the generated content. In this work, we…
Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…
While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos…
Diffusion-based video generation has achieved significant progress, yet generating multiple actions that occur sequentially remains a formidable task. Directly generating a video with sequential actions can be extremely challenging due to…
In this paper, we consider the task of unsupervised object discovery in videos. Previous works have shown promising results via processing optical flows to segment objects. However, taking flow as input brings about two drawbacks. First,…
A panoramic image mosaic is an attractive visualization for viewing many overlapping photos, but its images must be both captured and processed correctly to produce an acceptable composite. We propose Swipe Mosaics, an interactive…
Generating videos guided by camera trajectories poses significant challenges in achieving consistency and generalizability, particularly when both camera and object motions are present. Existing approaches often attempt to learn these…
This paper introduces a method for realistic kinetic typography that generates user-preferred animatable 'text content'. We draw on recent advances in guided video diffusion models to achieve visually-pleasing text appearances. To do this,…
We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements.…
This paper proposes an algorithm that turns a regular video capturing urban scenes into a high-quality endless animation, known as a Cinemagraph. The creation of a Cinemagraph usually requires a static camera in a carefully configured…
Video stabilization refers to the problem of transforming a shaky video into a visually pleasing one. The question of how to strike a good trade-off between visual quality and computational speed has remained one of the open challenges in…
Recently video generation has achieved substantial progress with realistic results. Nevertheless, existing AI-generated videos are usually very short clips ("shot-level") depicting a single scene. To deliver a coherent long video…
Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…
By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While…
Manually re-drawing an image in a certain artistic style takes a professional artist a long time. Doing this for a video sequence single-handedly is beyond imagination. We present two computational approaches that transfer the style from…
Generating smooth animations from a limited number of sequential observations has a number of applications in vision. For example, it can be used to increase number of frames per second, or generating a new trajectory only based on first…
The main challenge of dynamic texture synthesis lies in how to maintain spatial and temporal consistency in synthesized videos. The major drawback of existing dynamic texture synthesis models comes from poor treatment of the long-range…
We offer a new perspective on approaching the task of video generation. Instead of directly synthesizing a sequence of frames, we propose to render a video by warping one static image with a generative deformation field (GenDeF). Such a…
We present Infinite Texture, a method for generating arbitrarily large texture images from a text prompt. Our approach fine-tunes a diffusion model on a single texture, and learns to embed that statistical distribution in the output domain…