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There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…
Every sport needs rules. Tournament design refers to the rules that determine how a tournament, a series of games between a number of competitors, is organized. This study aims to provide an overview of the tournament design literature from…
Given a tournament $T$, a module of $T$ is a subset $M$ of $V(T)$ such that for $x, y\in M$ and $v\in V(T)\setminus M$, $(x,v)\in A(T)$ if and only if $(y,v)\in A(T)$. The trivial modules of $T$ are $\emptyset$, $\{u\}$ $(u\in V(T))$ and…
Reaction-diffusion systems may lead to the formation of steady state heterogeneous spatial patterns, known as Turing patterns. Their mathematical formulation is important for the study of pattern formation in general and play central roles…
Dynamical processes, such as the diffusion of knowledge, opinions, pathogens, "fake news", innovation, and others, are highly dependent on the structure of the social network on which they occur. However, questions on why most social…
We characterize robust tournament design -- the prize scheme that maximizes the lowest effort in a rank-order tournament where the distribution of noise is unknown, except for an upper bound, $\bar{H}$, on its Shannon entropy. The robust…
We develop a model to describe the development of dominance relations between social animals as they use past experiences to inform future interactions. Using the game-theoretic framework of a Hawk-Dove game with asymmetric resource-holding…
Recent genomic and bioinformatic advances have motivated the development of numerous random network models purporting to describe graphs of biological, technological, and sociological origin. The success of a model has been evaluated by how…
Trait variation and similarity among coexisting species can provide a window into the mechanisms that maintain their coexistence. Recent theoretical explorations suggest that competitive interactions will lead to groups, or clusters, of…
The persistence of biodiversity of species is a challenging proposition in ecological communities in the face of Darwinian selection. The present article investigates beyond the pairwise competitive interactions and provides a novel…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
We only consider finite structures. With every totally ordered set $V$ and a subset $P$ of $\binom{V}{2}$, we associate the underlying tournament ${\rm Inv}(\underline{V}, P)$ obtained from the transitive tournament $\underline{V}:=(V,…
The complex software systems developed nowadays require assessing their quality and proneness to errors. Reducing code complexity is a never-ending problem, especially in today's fast pace of software systems development. Therefore, the…
The Rock-Scissors-Paper game has been studied to account for cyclic behaviour under various game dynamics. We use a two-person parametrised version of this game. The cyclic behaviour is observed near a heteroclinic cycle, in a heteroclinic…
Over the last decade, extensive research has been conducted on the algorithmic aspects of designing single-elimination (SE) tournaments. Addressing natural questions of algorithmic tractability, we identify key properties of input instances…
The theory of tournament limits and tournament kernels (often called graphons) is developed by extending common notions for finite tournaments to this setting; in particular we study transitivity and irreducibility of limits and kernels. We…
This paper explores a novel way for analyzing the tournament structures to find a best suitable one for the tournament under consideration. It concerns about three aspects such as tournament conducting cost, competitiveness development and…
In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which…
Generalizing the cyclically competing three-species model (often referred to as the rock-paper-scissors game), we consider a simple system of population dynamics without spatial structures that involves four species. Unlike the previous…
The paper discusses the strategy-proofness of sports tournaments with multiple group stages, where the results of matches already played in the previous round against teams in the same group are carried over. These tournaments, widely used…