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We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

ICT or Information and Communication Technology has pervaded the fields of education.In recent years the term e-learning has emerged as a result of the integration of ICT in the education fields. Following the application this technology…

Computers and Society · Computer Science 2013-06-19 Maryam Tayebinik , Marlia Puteh

What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…

Human-Computer Interaction · Computer Science 2022-08-11 Mohi Reza , Akmar Chowdhury , Aidan Li , Mahathi Gandhamaneni , Joseph Jay Williams

Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…

Computers and Society · Computer Science 2014-04-17 Colleen Marzilli , Julie Delello , Shelly Marmion , Rochell McWhorter , Paul Roberts , T. Scott Marzilli

This Full Paper in the Research-To-Practice Category presents a long-term study about the effects of a student-centered course on communication and professional skills on students' thoughts, attitudes, and behavior. The course is offered at…

Computers and Society · Computer Science 2021-01-05 Renate Motschnig , Michael Silber , Valdemar Švábenský

Due to the interdisciplinary nature of complex systems as a field, students studying complex systems at University level have diverse disciplinary backgrounds. This brings challenges (e.g. wide range of computer programming skills) but also…

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

The rise of social media and AI tools has reshaped how students engage with learning, process information, and build trust in educational content. This generation prefers short, visual materials and fast feedback but often struggles with…

Computers and Society · Computer Science 2025-05-06 Sepinoud Azimi

In this paper, we will explain a successfully proven lecturing method based entirely on system design. Wireless communications will be used as an example to explain this new teaching philosophy.

Computers and Society · Computer Science 2013-06-10 Yousef R. Shayan , Mouhamed Abdulla

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

Rapid development of Internet and information technologies has gifted us with a new and diverse mode of learning known as e-learning. In the current era, e-learning has made rapid, influential, universal, interactive, vibrant, and economic…

Computers and Society · Computer Science 2016-07-06 Nazia Hameed , Maqbool Uddin Shaikh , Fozia Hameed , Azra Shamim

Institutions all over the world are continuously exploring ways to use ICT in improving teaching and learning effectiveness. The use of course web pages, discussion groups, bulletin boards, and e-mails have shown considerable impact on…

Multimedia · Computer Science 2010-03-19 Rajkumar Kannan , Frederic Andres

The computing education community endeavors to consistently move forward, improving the educational experience of our students. As new innovations in computing education practice are learned and shared, however, these papers may not exhibit…

Computers and Society · Computer Science 2021-10-13 Jeffrey C. Carver , Sarah Heckman , Mark Sherriff

Top-down, user-centered thinking is not typically a strength of all students, especially tech-savvy computer science-related ones. We propose Human-Robot Interaction (HRI) introductory courses as a highly suitable opportunity to foster…

Robotics · Computer Science 2024-03-20 Tobias Doernbach

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…

Computers and Society · Computer Science 2013-08-08 Yoshiaki Matsuzawa , Sayaka Tohyama , Sanshiro Sakai

Programming education is becoming important as demands on computer literacy and coding skills are growing. Despite the increasing popularity of interactive online learning systems, many programming courses in schools have not changed their…

Computers and Society · Computer Science 2020-01-23 Ryo Suzuki , Jun Kato , Koji Yatani

In education there exists a tension between two modes of learning: traditional lecture-based instruction and more tinkering-based creative learning. In this paper, we outline our efforts as two Ph.D. students (who are skilled in…

Human-Computer Interaction · Computer Science 2024-04-18 Adam Hyland , Murtaza Ali