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We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language…
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and…
The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most…
This study aims to develop an AI education policy for higher education by examining the perceptions and implications of text generative AI technologies. Data was collected from 457 students and 180 teachers and staff across various…
Deaf and hard-of-hearing (DHH) students face significant challenges in specialized educational settings, such as limited exposure to written and spoken language, a lack of tailored educational tools, and restricted access to resources,…
Our goal is to transform traditional paper-based instruction into an immersive lesson. This paper presents the conception, workflow and deployment of two MR applications for verification of typical yet geometrically complex structural…
Augmented Reality (AR) is an emerging technology that ranks among the top innovations in interactive media. With the emergence of new technologies, the question about the factors influencing user acceptance arises. Many research models on…
Holographic communications are gaining ground among emerging eXtended-Reality (XR) applications due to their potential to revolutionize human communication. However, these technologies are characterized by higher requirements in terms of…
Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the…
Contribution: This secondary study examines the literature on immersive learning frameworks and reviews their state of the art. Frameworks have been categorized according to their purpose. In addition, the elements that compose them were…
Artificial Intelligence (AI) education is an increasingly popular topic area for K-12 teachers. However, little research has investigated how AI education can be designed to be more accessible to all learners. We organized co-design…
AI-enhanced Extended Reality (XR) aims to deliver adaptive, immersive experiences-yet current systems fall short due to shallow user modeling and limited cognitive context. We introduce Perspective-Aware AI in Extended Reality (PAiR), a…
As the use of Augmented Reality (AR) to enhance interactions between human agents and robotic systems in a work environment continues to grow, robots must communicate their intents in informative yet straightforward ways. This improves the…
Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…
Situated visualization has become an increasingly popular research area in the visualization community, fueled by advancements in augmented reality (AR) technology and immersive analytics. Visualizing data in spatial proximity to their…
Over the past decade, higher education has undergone successive shifts driven by three major developments: Massive Open Online Courses (MOOCs), Smart Teaching technologies, and AI-enhanced learning. Each paradigm emerged to address specific…
Mental health disorders are the leading cause of health-related problems globally. It is projected that mental health disorders will be the leading cause of morbidity among adults as the incidence rates of anxiety and depression grows…
The prospect of 4D video in Extended Reality (XR) platform is huge and exciting, it opens a whole new way of human computer interaction and the way we perceive the reality and consume multimedia. In this thesis, we have shown that…
AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the…
Understanding electronics is a critical area in the maker scene. Many of the makers' projects require electronics knowledge to connect microcontrollers with sensors and actuators. Yet, learning electronics is challenging, as internal…