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Registration of multi-view point sets is a prerequisite for 3D model reconstruction. To solve this problem, most of previous approaches either partially explore available information or blindly utilize unnecessary information to align each…
Privacy concerns around ever increasing number of cameras are increasing in today's digital age. Although existing anonymization methods are able to obscure identity information, they often struggle to preserve the utility of the images. In…
A complete representation of 3D objects requires characterizing the space of deformations in an interpretable manner, from articulations of a single instance to changes in shape across categories. In this work, we improve on a prior…
In this paper, we propose a fast and accurate coordinate regression method for face alignment. Unlike most existing facial landmark regression methods which usually employ fully connected layers to convert feature maps into landmark…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…
Embedding methods have achieved success in face recognition by comparing facial features in a latent semantic space. However, in a fully unconstrained face setting, the facial features learned by the embedding model could be ambiguous or…
We address the problem of vehicle self-localization from multi-modal sensor information and a reference map. The map is generated off-line by extracting landmarks from the vehicle's field of view, while the measurements are collected…
Over the past few years, single-view 3D face reconstruction methods can produce beautiful 3D models. Nevertheless,the input of these works is unobstructed faces.We describe a system designed to reconstruct convincing face texture in the…
Unsupervised retrieval of image features is vital for many computer vision tasks where the annotation is missing or scarce. In this work, we propose a new unsupervised approach to detect the landmarks in images, validating it on the popular…
Blind deblurring consists a long studied task, however the outcomes of generic methods are not effective in real world blurred images. Domain-specific methods for deblurring targeted object categories, e.g. text or faces, frequently…
In this paper, we address the problem of landmark-based visual place recognition. In the state-of-the-art method, accurate object proposal algorithms are first leveraged for generating a set of local regions containing particular landmarks…
The proposed framework in this paper has the primary objective of classifying the facial expression shown by a person. These classifiable expressions can be any one of the six universal emotions along with the neutral emotion. After the…
We propose an image-to-image translation framework for facial attribute editing with disentangled interpretable latent directions. Facial attribute editing task faces the challenges of targeted attribute editing with controllable strength…
Face parsing assigns pixel-wise semantic labels as the face representation for computers, which is the fundamental part of many advanced face technologies. Compared with 2D face parsing, 3D face parsing shows more potential to achieve…
In this paper we consider the problem of multi-view face detection. While there has been significant research on this problem, current state-of-the-art approaches for this task require annotation of facial landmarks, e.g. TSM [25], or…
Active Appearance Model (AAM) is a commonly used method for facial image analysis with applications in face identification and facial expression recognition. This paper proposes a new approach based on image alignment for AAM fitting called…
In recent decades, 3D morphable model (3DMM) has been commonly used in image-based photorealistic 3D face reconstruction. However, face images are often corrupted by serious occlusion by non-face objects including eyeglasses, masks, and…
Dense vertex-to-vertex correspondence between 3D faces is a fundamental and challenging issue for 3D&2D face analysis. While the sparse landmarks have anatomically ground-truth correspondence, the dense vertex correspondences on most facial…
Plenty of face detection and recognition methods have been proposed and got delightful results in decades. Common face recognition pipeline consists of: 1) face detection, 2) face alignment, 3) feature extraction, 4) similarity calculation,…