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Researches using margin based comparison loss demonstrate the effectiveness of penalizing the distance between face feature and their corresponding class centers. Despite their popularity and excellent performance, they do not explicitly…
Depth information has been proven useful for face recognition. However, existing depth-image-based face recognition methods still suffer from noisy depth values and varying poses and expressions. In this paper, we propose a novel method for…
State-of-the-art face recognition (FR) approaches have shown remarkable results in predicting whether two faces belong to the same identity, yielding accuracies between 92% and 100% depending on the difficulty of the protocol. However, the…
Learning automatically the structure of object categories remains an important open problem in computer vision. In this paper, we propose a novel unsupervised approach that can discover and learn landmarks in object categories, thus…
Localization of salient facial landmark points, such as eye corners or the tip of the nose, is still considered a challenging computer vision problem despite recent efforts. This is especially evident in unconstrained environments, i.e., in…
We present an unsupervised data-driven approach for non-rigid shape matching. Shape matching identifies correspondences between two shapes and is a fundamental step in many computer vision and graphics applications. Our approach is designed…
In this paper, we explore the correlation between different visual biometric modalities. For this purpose, we present an end-to-end deep neural network model that learns a mapping between the biometric modalities. Namely, our goal is to…
We propose a general, prior-free approach for the uncalibrated non-rigid structure-from-motion problem for modelling and analysis of non-rigid objects such as human faces. The word general refers to an approach that recovers the non-rigid…
Caricature is an artistic abstraction of the human face by distorting or exaggerating certain facial features, while still retains a likeness with the given face. Due to the large diversity of geometric and texture variations, automatic…
Dense facial landmark detection is one of the key elements of face processing pipeline. It is used in virtual face reenactment, emotion recognition, driver status tracking, etc. Early approaches were suitable for facial landmark detection…
Recently, deep learning based 3D face reconstruction methods have shown promising results in both quality and efficiency.However, training deep neural networks typically requires a large volume of data, whereas face images with ground-truth…
Smile veracity classification is a task of interpreting social interactions. Broadly, it distinguishes between spontaneous and posed smiles. Previous approaches used hand-engineered features from facial landmarks or considered raw smile…
We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop displays. Instead of rendering and warping…
Face personalization aims to insert specific faces, taken from images, into pretrained text-to-image diffusion models. However, it is still challenging for previous methods to preserve both the identity similarity and editability due to…
We investigate a general matrix factorization for deviance-based data losses, extending the ubiquitous singular value decomposition beyond squared error loss. While similar approaches have been explored before, our method leverages…
Facial landmark detection is a crucial prerequisite for many face analysis applications. Deep learning-based methods currently dominate the approach of addressing the facial landmark detection. However, such works generally introduce a…
Domain Generalizable Face Anti-Spoofing (DGFAS) methods effectively capture domain-invariant features by aligning the directions (weights) of local decision boundaries across domains. However, the bias terms associated with these boundaries…
Most 3D face reconstruction methods rely on 3D morphable models, which disentangle the space of facial deformations into identity geometry, expressions and skin reflectance. These models are typically learned from a limited number of 3D…
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry…
This paper investigates how far a very deep neural network is from attaining close to saturating performance on existing 2D and 3D face alignment datasets. To this end, we make the following 5 contributions: (a) we construct, for the first…