Related papers: Probabilistic Zero Forcing on Grid, Regular, and H…
We present a randomized algorithm that takes as input an undirected $n$-vertex graph $G$ with maximum degree $\Delta$ and an integer $k > 3\Delta$, and returns a random proper $k$-coloring of $G$. The distribution of the coloring is…
A proper colouring of a graph $G$ is $\beta$-frugal if every colour appears at most $\beta$ times in the neighbourhood of each vertex. Let $\chi_\beta(G)$ denote the minimum number of colours needed for a $\beta$-frugal colouring of $G$.…
We study weighted edge coloring of graphs, where we are given an undirected edge-weighted general multi-graph $G := (V, E)$ with weights $w : E \rightarrow [0, 1]$. The goal is to find a proper weighted coloring of the edges with as few…
Let $G$ be a graph of order $n$, maximum degree at most $\Delta$, and no component of order $2$. Inspired by the famous 1-2-3-conjecture, Bensmail, Marcille, and Orenga define a proper pushing scheme of $G$ as a function…
For a graph $H$ whose edges are coloured blue or red, the $H$-semi-inducibility problem asks for the maximum, over all graphs $G$ of given order $n$, of the number of injections from the vertex set of $H$ into the vertex set of $G$ that…
\emph{Zero forcing number}, $Z(G)$, of a graph $G$ is the minimum cardinality of a set $S$ of black vertices (whereas vertices in $V(G) \setminus S$ are colored white) such that $V(G)$ is turned black after finitely many applications of…
The classic theorem of Vizing (Diskret. Analiz.'64) asserts that any graph of maximum degree $\Delta$ can be edge colored (offline) using no more than $\Delta+1$ colors (with $\Delta$ being a trivial lower bound). In the online setting,…
Vizing's theorem states that every graph $G$ of maximum degree $\Delta$ can be properly edge-colored using $\Delta + 1$ colors. The fastest currently known $(\Delta+1)$-edge-coloring algorithm for general graphs is due to Sinnamon and runs…
This paper begins the study of reconfiguration of zero forcing sets, and more specifically, the zero forcing graph. Given a base graph $G$, its zero forcing graph, $\mathscr{Z}(G)$, is the graph whose vertices are the minimum zero forcing…
Vizing's celebrated theorem asserts that any graph of maximum degree $\Delta$ admits an edge coloring using at most $\Delta+1$ colors. In contrast, Bar-Noy, Naor and Motwani showed over a quarter century that the trivial greedy algorithm,…
A forcing set for a perfect matching of a graph is defined as a subset of the edges of that perfect matching such that there exists a unique perfect matching containing it. A complete forcing set for a graph is a subset of its edges, such…
The $\Delta$-vertex coloring problem has become one of the prototypical problems for understanding the complexity of local distributed graph problems on constant-degree graphs. The major open problem is whether the problem can be solved…
We design fast dynamic algorithms for proper vertex and edge colorings in a graph undergoing edge insertions and deletions. In the static setting, there are simple linear time algorithms for $(\Delta+1)$- vertex coloring and…
We investigate the zero-forcing number for triangle-free graphs. We improve upon the trivial bound, $\delta \le Z(G)$ where $\delta$ is the minimum degree, in the triangle-free case. In particular, we show that $2 \delta - 2 \le Z(G)$ for…
A coloring of a graph is an assignment of colors to its vertices such that adjacent vertices have different colors. Two colorings are equivalent if they induce the same partition of the vertex set into color classes. Let $\mathcal{A}(G)$ be…
Let $G = (V,E)$ be a connected directed graph on $n$ vertices. Assign values from the set $\{1,2,\dots,n\}$ to the vertices of $G$ and update the values according to the following rule: uniformly at random choose a vertex and update its…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised…
A proper conflict-free colouring of a graph is a colouring of the vertices such that any two adjacent vertices receive different colours, and for every non-isolated vertex $v$, some colour appears exactly once on the neighbourhood of $v$.…
Consider a discrete-time process on a graph $G$ where a set $B$ of initial vertices are chosen to be colored blue (the remainder being white) and then a time step consists of every currently blue vertex forcing all of its neighbors to…