Related papers: Self-Learning Transformations for Improving Gaze a…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
Appearance-based gaze estimation has shown great promise in many applications by using a single general-purpose camera as the input device. However, its success is highly depending on the availability of large-scale well-annotated gaze…
Image-to-image translation (i2i) networks suffer from entanglement effects in presence of physics-related phenomena in target domain (such as occlusions, fog, etc), lowering altogether the translation quality, controllability and…
Gaze detection and head orientation are an important part of many advanced human-machine interaction applications. Many systems have been proposed for gaze detection. Typically, they require some form of user cooperation and calibration.…
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial…
Generating face image with specific gaze information has attracted considerable attention. Existing approaches typically input gaze values directly for face generation, which is unnatural and requires annotated gaze datasets for training,…
High-fidelity gaze redirection is critical for generating augmented data to improve the generalization of gaze estimators. 3D Gaussian Splatting (3DGS) models like GazeGaussian represent the state-of-the-art but can struggle with rendering…
An important problem for both graphics and vision is to synthesize novel views of a 3D object from a single image. This is particularly challenging due to the partial observability inherent in projecting a 3D object onto the image space,…
Generative models have made significant progress in the tasks of modeling complex data distributions such as natural images. The introduction of Generative Adversarial Networks (GANs) and auto-encoders lead to the possibility of training on…
Generative adversarial networks (GANs) can now generate photo-realistic images. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN internally conditioned on a set of…
In this work we present an adversarial training algorithm that exploits correlations in video to learn --without supervision-- an image generator model with a disentangled latent space. The proposed methodology requires only a few…
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…
Learning the distribution of images in order to generate new samples is a challenging task due to the high dimensionality of the data and the highly non-linear relations that are involved. Nevertheless, some promising results have been…
Gaze behavior is an important non-verbal cue in social signal processing and human-computer interaction. In this paper, we tackle the problem of person- and head pose-independent 3D gaze estimation from remote cameras, using a multi-modal…
Generative adversarial networks have been widely used in image synthesis in recent years and the quality of the generated image has been greatly improved. However, the flexibility to control and decouple facial attributes (e.g., eyes, nose,…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…
Attention has long been proposed by psychologists as important for effectively dealing with the enormous sensory stimulus available in the neocortex. Inspired by the visual attention models in computational neuroscience and the need of…
We present the first data-driven approach to model temporal gaze-head coordination from large-scale in-the-wild facial videos. To obtain training data for generalizable learning, we propose an automatic pipeline that extracts natural yet…
Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…