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Online motion planning is a challenging problem for intelligent robots moving in dense environments with dynamic obstacles, e.g., crowds. In this work, we propose a novel approach for optimal and safe online motion planning with minimal…

Artificial Intelligence · Computer Science 2025-01-17 Lorenzo Bonanni , Daniele Meli , Alberto Castellini , Alessandro Farinelli

We propose a planning-based method to teach an agent to manage portfolio from scratch. Our approach combines deep reinforcement learning techniques with search techniques like AlphaGo. By uniting the advantages in A* search algorithm with…

Artificial Intelligence · Computer Science 2019-02-19 Xiaojie Gao , Shikui Tu , Lei Xu

We demonstrate a heuristic optimization algorithm based on the game tree search for multi-component materials design. The algorithm searches for the largest spin polarization of seven-component Heusler alloys. The algorithm can find the…

Computational Physics · Physics 2018-10-24 Ryohto Sawada , Yuma Iwasaki , Masahiko Ishida

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

Machine Learning · Computer Science 2024-10-24 Jiamian Li

This paper introduces the MCTS algorithm to the financial world and focuses on solving significant multi-period financial planning models by combining a Monte Carlo Tree Search algorithm with a deep neural network. The MCTS provides an…

Computational Finance · Quantitative Finance 2022-05-19 Afşar Onat Aydınhan , Xiaoyue Li , John M. Mulvey

The integration of autonomous vehicles into urban and highway environments necessitates the development of robust and adaptable behavior planning systems. This study presents an innovative approach to address this challenge by utilizing a…

Robotics · Computer Science 2023-10-19 Qianfeng Wen , Zhongyi Gong , Lifeng Zhou , Zhongshun Zhang

Monte-Carlo Tree Search (MCTS) is a powerful tool for many non-differentiable search related problems such as adversarial games. However, the performance of such approach highly depends on the order of the nodes that are considered at each…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Mehraveh Javan Roshtkhari , Matthew Toews , Marco Pedersoli

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Monte-Carlo tree search (MCTS) is an effective anytime algorithm with a vast amount of applications. It strategically allocates computational resources to focus on promising segments of the search tree, making it a very attractive search…

Artificial Intelligence · Computer Science 2024-02-14 Cedric Derstroff , Jannis Brugger , Jannis Blüml , Mira Mezini , Stefan Kramer , Kristian Kersting

Neural approaches for combinatorial optimization (CO) equip a learning mechanism to discover powerful heuristics for solving complex real-world problems. While neural approaches capable of high-quality solutions in a single shot are…

Machine Learning · Computer Science 2022-11-18 Jinho Choo , Yeong-Dae Kwon , Jihoon Kim , Jeongwoo Jae , André Hottung , Kevin Tierney , Youngjune Gwon

Variational quantum algorithms stand at the forefront of simulations on near-term and future fault-tolerant quantum devices. While most variational quantum algorithms involve only continuous optimization variables, the representational…

Quantum Physics · Physics 2022-11-03 Jiahao Yao , Haoya Li , Marin Bukov , Lin Lin , Lexing Ying

One of the challenges in optimization of high dimensional problems is finding appropriate solutions in a way that are as close as possible to the global optima. In this regard, one of the most common phenomena that occurs is the curse of…

Optimization and Control · Mathematics 2021-12-22 Somayeh Seifi Shalamzari , Mojtaba Banifakhr

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

Machine Learning · Computer Science 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

Heuristics have achieved great success in solving combinatorial optimization problems~(COPs). However, heuristics designed by humans require too much domain knowledge and testing time. Since Large Language Models~(LLMs) possess strong…

Artificial Intelligence · Computer Science 2025-06-23 Hui Wang , Xufeng Zhang , Chaoxu Mu

We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our…

Computer Vision and Pattern Recognition · Computer Science 2022-07-08 Sinisa Stekovic , Mahdi Rad , Alireza Moradi , Friedrich Fraundorfer , Vincent Lepetit

Online solvers for partially observable Markov decision processes have difficulty scaling to problems with large action spaces. Monte Carlo tree search with progressive widening attempts to improve scaling by sampling from the action space…

Artificial Intelligence · Computer Science 2021-11-04 John Mern , Anil Yildiz , Zachary Sunberg , Tapan Mukerji , Mykel J. Kochenderfer

Industries frequently adjust their facilities network by opening new branches in promising areas and closing branches in areas where they expect low profits. In this paper, we examine a particular class of facility location problems. Our…

Artificial Intelligence · Computer Science 2024-03-18 Saeid Amiri , Parisa Zehtabi , Danial Dervovic , Michael Cashmore

Robust optimization is one of the fundamental approaches to deal with uncertainty in combinatorial optimization. This paper considers the robust spanning tree problem with interval data, which arises in a variety of telecommunication…

Artificial Intelligence · Computer Science 2013-01-07 Ionut Aron , Pascal Van Hentenryck

This paper develops a measure for bounding the performance of AND/OR search algorithms for solving a variety of queries over graphical models. We show how drawing a connection to the recent notion of hypertree decompositions allows to…

Artificial Intelligence · Computer Science 2012-06-18 Lars Otten , Rina Dechter

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that…

Computer Science and Game Theory · Computer Science 2011-02-09 David Auger
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