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General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

Artificial Intelligence · Computer Science 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

There exists a broad class of sequencing problems, for example, in proteins and polymers that can be formulated as a heuristic search algorithm that involve decision making akin to a computer game. AI gaming algorithms such as Monte Carlo…

Soft Condensed Matter · Physics 2020-06-08 Tarak K Patra , Troy D. Loeffler , Subramanian K R S Sankaranarayanan

We study the design of efficient algorithms for combinatorial pattern matching. More concretely, we study algorithms for tree matching, string matching, and string matching in compressed texts.

Data Structures and Algorithms · Computer Science 2007-09-03 Philip Bille

This work investigates Monte-Carlo planning for agents in stochastic environments, with multiple objectives. We propose the Convex Hull Monte-Carlo Tree-Search (CHMCTS) framework, which builds upon Trial Based Heuristic Tree Search and…

Artificial Intelligence · Computer Science 2020-03-24 Michael Painter , Bruno Lacerda , Nick Hawes

Decision trees have found widespread application within the machine learning community due to their flexibility and interpretability. This paper is directed towards learning decision trees from data using a Bayesian approach, which is…

Machine Learning · Computer Science 2023-12-05 Jodie A. Cochrane , Adrian G. Wills , Sarah J. Johnson

We study the problem of learning a good search policy for combinatorial search spaces. We propose retrospective imitation learning, which, after initial training by an expert, improves itself by learning from \textit{retrospective…

Machine Learning · Computer Science 2019-06-25 Jialin Song , Ravi Lanka , Albert Zhao , Aadyot Bhatnagar , Yisong Yue , Masahiro Ono

Constraint Optimization Problems (COP) pose intricate challenges in combinatorial problems usually addressed through Branch and Bound (B\&B) methods, which involve maintaining priority queues and iteratively selecting branches to search for…

Artificial Intelligence · Computer Science 2023-12-27 Yingkai Xiao , Jingjin Liu , Hankz Hankui Zhuo

The Job Shop Scheduling Problem (JSSP) is a well-known optimization problem in manufacturing, where the goal is to determine the optimal sequence of jobs across different machines to minimize a given objective. In this work, we focus on…

Artificial Intelligence · Computer Science 2025-01-31 Laurie Boveroux , Damien Ernst , Quentin Louveaux

Branch-and-bound is a systematic enumerative method for combinatorial optimization, where the performance highly relies on the variable selection strategy. State-of-the-art handcrafted heuristic strategies suffer from relatively slow…

Machine Learning · Computer Science 2022-06-15 Tianyu Zhang , Amin Banitalebi-Dehkordi , Yong Zhang

Algorithms for efficiently finding optimal alphabetic decision trees -- such as the Hu-Tucker algorithm -- are well established and commonly used. However, such algorithms generally assume that the cost per decision is uniform and thus…

Performance · Computer Science 2007-05-23 Michael B. Baer

This paper presents Generalized Proof-Number Monte-Carlo Tree Search: a generalization of recently proposed combinations of Proof-Number Search (PNS) with Monte-Carlo Tree Search (MCTS), which use (dis)proof numbers to bias UCB1-based…

Artificial Intelligence · Computer Science 2025-06-17 Jakub Kowalski , Dennis J. N. J. Soemers , Szymon Kosakowski , Mark H. M. Winands

Monte Carlo Tree Search (MCTS) algorithms such as AlphaGo and MuZero have achieved superhuman performance in many challenging tasks. However, the computational complexity of MCTS-based algorithms is influenced by the size of the search…

Artificial Intelligence · Computer Science 2023-10-11 Yangqing Fu , Ming Sun , Buqing Nie , Yue Gao

Consensus maximization is widely used for robust fitting in computer vision. However, solving it exactly, i.e., finding the globally optimal solution, is intractable. A* tree search, which has been shown to be fixed-parameter tractable, is…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Zhipeng Cai , Tat-Jun Chin , Vladlen Koltun

Bayesian optimization (BO) is a popular method for computationally expensive black-box optimization. However, traditional BO methods need to solve new problems from scratch, leading to slow convergence. Recent studies try to extend BO to a…

Machine Learning · Computer Science 2024-12-11 Shukuan Wang , Ke Xue , Lei Song , Xiaobin Huang , Chao Qian

Treemaps have been widely applied to the visualization of hierarchical data. A treemap takes a weighted tree and visualizes its leaves in a nested planar geometric shape, with sub-regions partitioned such that each sub-region has an area…

Graphics · Computer Science 2023-09-01 Mehdi Behroozi , Reyhaneh Mohammadi , Cody Dunne

Recent results have shown that the MCTS algorithm (a new, adaptive, randomized optimization algorithm) is effective in a remarkably diverse set of applications in Artificial Intelligence, Operations Research, and High Energy Physics. MCTS…

Artificial Intelligence · Computer Science 2015-09-29 S. Ali Mirsoleimani , Aske Plaat , Jaap van den Herik

Combinatorial optimization problems play crucial roles in real-world applications, and many studies from a physics perspective have contributed to specialized hardware for high-speed computation. However, some combinatorial optimization…

Applied Physics · Physics 2025-01-07 Tatsuya Naoi , Tatsuya Kishimoto , Jun Ohkubo

Bayesian model-based reinforcement learning is a formally elegant approach to learning optimal behaviour under model uncertainty, trading off exploration and exploitation in an ideal way. Unfortunately, finding the resulting Bayes-optimal…

Machine Learning · Computer Science 2015-03-20 Arthur Guez , David Silver , Peter Dayan

In this paper, we address a method that integrates reinforcement learning into the Monte Carlo tree search to boost online path planning under fully observable environments for automated parking tasks. Sampling-based planning methods under…

Artificial Intelligence · Computer Science 2025-01-03 Xinlong Zheng , Xiaozhou Zhang , Donghao Xu

Many of the artificial intelligence techniques developed to date rely on heuristic search through large spaces. Unfortunately, the size of these spaces and the corresponding computational effort reduce the applicability of otherwise novel…

Artificial Intelligence · Computer Science 2011-05-30 D. J. Cook , R. C. Varnell
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