English
Related papers

Related papers: Solving Zero-Sum One-Sided Partially Observable St…

200 papers

In an adversarial environment, a hostile player performing a task may behave like a non-hostile one in order not to reveal its identity to an opponent. To model such a scenario, we define identity concealment games: zero-sum stochastic…

Computer Science and Game Theory · Computer Science 2024-03-05 Mustafa O. Karabag , Melkior Ornik , Ufuk Topcu

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based…

Computer Science and Game Theory · Computer Science 2025-12-03 Ruichen Luo , Sebastian U. Stich , Krishnendu Chatterjee

The paper is concerned with a zero-sum continuous-time stochastic differential game with a dynamics controlled by a Markov process and a terminal payoff. The value function of the original game is estimated using the value function of a…

Optimization and Control · Mathematics 2016-02-16 Yurii Averboukh

Partially observable Markov decision processes (POMDPs) with continuous state and observation spaces have powerful flexibility for representing real-world decision and control problems but are notoriously difficult to solve. Recent online…

Machine Learning · Computer Science 2023-06-06 Michael H. Lim , Claire J. Tomlin , Zachary N. Sunberg

This paper studies a stochastic dynamic game between two competing teams, each consisting of a network of collaborating agents. Unlike fully cooperative settings, where all agents share a common objective, each team in this game aims to…

Multiagent Systems · Computer Science 2025-04-29 Yike Zhao , Haoyuan Cai , Ali H. Sayed

This paper introduces algorithm instance games (AIGs) as a conceptual classification applying to games in which outcomes are resolved from joint strategies algorithmically. For such games, a fundamental question asks: How do the details of…

Computer Science and Game Theory · Computer Science 2014-05-15 Samuel D. Johnson , Tsai-Ching Lu

This paper studies the synthesis of control policies for an agent that has to satisfy a temporal logic specification in a partially observable environment, in the presence of an adversary. The interaction of the agent (defender) with the…

Systems and Control · Computer Science 2019-03-19 Bhaskar Ramasubramanian , Andrew Clark , Linda Bushnell , Radha Poovendran

We formulate and study a class of two-player zero-sum stochastic dynamic games with partial and asymmetric information. Information asymmetry introduces fundamental challenges involving \emph{belief representation} and \emph{theory of mind}…

Optimization and Control · Mathematics 2026-03-20 Yuxiang Guan , Iman Shames , Tyler Summers

Concurrent stochastic games are an important formalism for the rational verification of probabilistic multi-agent systems, which involves verifying whether a temporal logic property is satisfied in some or all game-theoretic equilibria of…

Computer Science and Game Theory · Computer Science 2023-11-29 Daniel Stan , Muhammad Najib , Anthony Widjaja Lin , Parosh Aziz Abdulla

We provide several tests to determine whether a game is a potential game or whether it is a zero-sum equivalent game---a game which is strategically equivalent to a zero-sum game in the same way that a potential game is strategically…

Computer Science and Game Theory · Computer Science 2020-02-25 Sung-Ha Hwang , Luc Rey-Bellet

Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…

Computer Science and Game Theory · Computer Science 2024-06-04 Ratip Emin Berker , Vincent Conitzer

Partially observable Markov decision processes (POMDPs) provide an elegant mathematical framework for modeling complex decision and planning problems in stochastic domains in which states of the system are observable only indirectly, via a…

Artificial Intelligence · Computer Science 2011-06-02 M. Hauskrecht

Policy-based methods with function approximation are widely used for solving two-player zero-sum games with large state and/or action spaces. However, it remains elusive how to obtain optimization and statistical guarantees for such…

Machine Learning · Computer Science 2022-03-01 Yulai Zhao , Yuandong Tian , Jason D. Lee , Simon S. Du

In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of…

Artificial Intelligence · Computer Science 2024-02-13 Akbir Khan , Timon Willi , Newton Kwan , Andrea Tacchetti , Chris Lu , Edward Grefenstette , Tim Rocktäschel , Jakob Foerster

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterministic and probabilistic behaviour. We study two-player zero-sum games on such automata where the objective of the game is specified as the…

Logic in Computer Science · Computer Science 2016-04-18 Vojtěch Forejt , Marta Kwiatkowska , Gethin Norman , Ashutosh Trivedi

We consider a scenario where a team of two unmanned aerial vehicles (UAVs) pursue an evader UAV within an urban environment. Each agent has a limited view of their environment where buildings can occlude their field-of-view. Additionally,…

Multiagent Systems · Computer Science 2025-11-13 Addison Kalanther , Daniel Bostwick , Chinmay Maheshwari , Shankar Sastry

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the…

Machine Learning · Computer Science 2022-10-18 Qinghua Liu , Csaba Szepesvári , Chi Jin

In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann's Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic…

Optimization and Control · Mathematics 2021-08-18 Ioannis Anagnostides , Paolo Penna

Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single…

Multiagent Systems · Computer Science 2020-10-26 Nelson Vadori , Sumitra Ganesh , Prashant Reddy , Manuela Veloso
‹ Prev 1 3 4 5 6 7 10 Next ›