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Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…
Affects---emotions and moods---have an impact on cognitive activities and the working performance of individuals. Development tasks are undertaken through cognitive processes, yet software engineering research lacks theory on affects and…
Despite numerous calls for the transformation of undergraduate STEM education, there is still a lack of successful models for creating large-scale, systemic cultural changes in STEM departments. To date, change efforts have generally…
We discuss a case study of the influence of epistemology on learning for a student in an introductory college physics course. An analysis of videotaped class work, written work, and interviews indicates that many of the student's…
The rapid advancement of artificial intelligence (AI) and the expanding integration of large language models (LLMs) have ignited a debate about their application in education. This study delves into university instructors' experiences and…
As artificial intelligence (AI) tools become increasingly embedded in software development workflows, questions persist about their true impact on developer productivity and experience. This paper presents findings from a mixed-methods…
Workshop courses designed to foster creativity are gaining popularity. However, even experienced faculty teams find it challenging to realize a holistic evaluation that accommodates diverse perspectives. Adequate deliberation is essential…
Context: In the workplace, some individuals engage in the voluntary and intentional generation, promotion, and realization of new ideas for the benefit of individual performance, group effectiveness, or the organization. The literature…
Current practices of quantifying performance by productivity leads serious concerns for psychological well-being of doctoral students and influence of research environment is often neglected in research evaluations. Acknowledgements in…
One of the objectives of software engineering education is to make students to learn essential teamwork skills. This is done by having the students work in groups for course assignments. Student team composition plays a vital role in this,…
The learning process is a process of communication and interaction between the teacher and his students on one side and between the students and each others on the other side. Interaction of the teacher with his students has a great…
Our investigation of 353 faculty-produced multiple-choice Think-Pair-Share questions leads to key insights into faculty members' ideas about the discipline representations and intellectual tasks that could engage learners on key topics in…
Human creativity is a multifaceted phenomenon with cognitive, attitudinal, intrapersonal interpersonal, practical, socio-cultural, economic, and environmental aspects. It can be challenging to incorporate creativity in classrooms. Teachers…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
Recent trends in academics show an increase in enrollment levels in higher education Predominantly in Doctoral programmes where individual scholars institutes and supervisors play the key roles The human factor at receiving end of academic…
The spread of ideas in the scientific community is often viewed as a competition, in which good ideas spread further because of greater intrinsic fitness, and publication venue and citation counts correlate with importance and impact.…
Computation is a central aspect of 21st century physics practice; it is used to model complicated systems, to simulate impossible experiments, and to analyze mountains of data. Physics departments and their faculty are increasingly…
The computing education community endeavors to consistently move forward, improving the educational experience of our students. As new innovations in computing education practice are learned and shared, however, these papers may not exhibit…
Assessments are usually thought of as ways for instructors to get information from students. In this work, we flip this perspective and explore how assessments communicate information to students. Specifically, we consider how assessments…
Educational videos are widely used across various instructional models in higher education to support flexible and self-paced learning. However, student engagement with these videos varies significantly depending on how they are designed.…