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Related papers: An Evaluation Testbed for Locomotion in Virtual Re…

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Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this…

Robotics · Computer Science 2010-12-13 Liang Ma , Damien Chablat , Fouad Bennis , Bo Hu , Wei Zhang

Legged rovers provide enhanced mobility compared to wheeled platforms, enabling navigation on steep and irregular planetary terrains. However, traditional legged locomotion might be energetically inefficient and potentially dangerous to the…

In this review we argue for the creation of a physics of moving systems -- a locomotion "robophysics" -- which we define as the pursuit of the discovery of principles of self generated motion. Robophysics can provide an important…

Virtual Reality (VR) applications are increasingly being integrated across a wide range of domains, including surgical training and industrial marketing. However, the long-term adoption and maintenance of VR applications remain limited,…

Software Engineering · Computer Science 2026-05-11 Gerry Longfils , Maxime Cauz , Arnaud Blouin , Xavier Devroey

Recent progress in legged locomotion has allowed highly dynamic and parkour-like behaviors for robots, similar to their biological counterparts. Yet, these methods mostly rely on egocentric (first-person) perception, limiting their…

Robotics · Computer Science 2025-12-01 Rémy Rahem , Wael Suleiman

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

Spaceflight is an isolated and confined environment (ICE) that exposes astronauts to psychological hazards, such as stress, danger, and monotony. Virtual reality (VR) and artificial intelligence (AI) technologies can serve as psychological…

Human-Computer Interaction · Computer Science 2025-04-03 Jennifer Sharp , Joshua Kelson , Daryl South , Anthony Saliba , Muhammad Ashad Kabir

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Virtual Reality (VR) has been utilized for several applications and has shown great potential for rehabilitation, especially for home therapy. However, these systems solely rely on information from VR hand controllers, which do not fully…

Today, rail vehicle localization is based on infrastructure-side Balises (beacons) together with on-board odometry to determine whether a rail segment is occupied. Such a coarse locking leads to a sub-optimal usage of the rail networks. New…

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva

We introduce a multi-user VR co-location framework that synchronizes users within a shared virtual environment aligned to physical space. Our approach combines a motion capture system with SLAM-based inside-out tracking to deliver smooth,…

Robotics · Computer Science 2025-09-09 Carlos A. Pinheiro de Sousa , Niklas Gröne , Mathias Günther , Oliver Deussen

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the…

Human-Computer Interaction · Computer Science 2026-04-23 Arka Majhi

Terrain-aware locomotion has become an emerging topic in legged robotics. However, it is hard to generate diverse, challenging, and realistic unstructured terrains in simulation, which limits the way researchers evaluate their locomotion…

Robotics · Computer Science 2023-03-07 Chong Zhang , Lizhi Yang

Quadrupedal locomotion over complex terrain has been a long-standing research topic in robotics. While recent reinforcement learning-based locomotion methods improve generalizability and foot-placement precision, they rely on implicit…

Robotics · Computer Science 2026-04-06 Matthew Hwang , Yubin Liu , Ryo Hakoda , Takeshi Oishi

Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions…

Artificial Intelligence · Computer Science 2025-05-28 Seungwon Lim , Sungwoong Kim , Jihwan Yu , Sungjae Lee , Jiwan Chung , Youngjae Yu

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…