Related papers: Intuitive Facial Animation Editing Based On A Gene…
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…
Facial animation is a core component for creating digital characters in Computer Graphics (CG) industry. A typical production workflow relies on sparse, semantically meaningful keyframes to precisely control facial expressions. Enabling…
This paper proposes a novel and physically interpretable method for face editing based on arbitrary text prompts. Different from previous GAN-inversion-based face editing methods that manipulate the latent space of GANs, or diffusion-based…
High-level manipulation of facial expressions in images --- such as changing a smile to a neutral expression --- is challenging because facial expression changes are highly non-linear, and vary depending on the appearance of the face. We…
In the e-commerce realm, compelling advertising images are pivotal for attracting customer attention. While generative models automate image generation, they often produce substandard images that may mislead customers and require…
Automatic video editing involving at least the steps of selecting the most valuable footage from points of view of visual quality and the importance of action filmed; and cutting the footage into a brief and coherent visual story that would…
In recent years, there has been significant progress in 2D generative face models fueled by applications such as animation, synthetic data generation, and digital avatars. However, due to the absence of 3D information, these 2D models often…
Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation…
Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed…
Generating human portraits is a hot topic in the image generation area, e.g. mask-to-face generation and text-to-face generation. However, these unimodal generation methods lack controllability in image generation. Controllability can be…
We present User-predictable Face Editing (UP-FacE) -- a novel method for predictable face shape editing. In stark contrast to existing methods for face editing using trial and error, edits with UP-FacE are predictable by the human user.…
Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different…
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…
We present Mask-guided Generative Adversarial Network (MagGAN) for high-resolution face attribute editing, in which semantic facial masks from a pre-trained face parser are used to guide the fine-grained image editing process. With the…
Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for using natural language to iteratively specify local edits…
3D face editing is a significant task in multimedia, aimed at the manipulation of 3D face models across various control signals. The success of 3D-aware GAN provides expressive 3D models learned from 2D single-view images only, encouraging…
This paper introduces a new generative deep learning network for human motion synthesis and control. Our key idea is to combine recurrent neural networks (RNNs) and adversarial training for human motion modeling. We first describe an…
To address the sequential changes of images including poses, in this paper we propose a recurrent regression neural network(RRNN) framework to unify two classic tasks of cross-pose face recognition on still images and video-based face…
It is in high demand to generate facial animation with high realism, but it remains a challenging task. Existing approaches of speech-driven facial animation can produce satisfactory mouth movement and lip synchronization, but show weakness…