Related papers: Game-theoretic semantics and partial specification…
We introduce a natural Turing-complete extension of first-order logic FO. The extension adds two novel features to FO. The first one of these is the capacity to add new points to models and new tuples to relations. The second one is the…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style extension of Parigot's lambda-mu-calculus to represent proofs of…
This paper investigates first-order game logic and first-order modal mu-calculus, which extend their propositional modal logic counterparts with first-order modalities of interpreted effects such as variable assignments. Unlike in the…
We investigate the expressive power of a Turing-complete logic based on game-theoretic semantics. By defining suitable fragments and variants of the logic, we obtain a range of natural characterizations for some fundamental families of…
We will investigate proof-theoretic and linguistic aspects of first-order linear logic. We will show that adding partial order constraints in such a way that each sequent defines a unique linear order on the antecedent formulas of a sequent…
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…
In this study, we define interaction components of different orders between two input variables based on game theory. We further prove that interaction components of different orders satisfy several desirable properties.
We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…
The overall goal of this paper is to investigate the theoretical foundations of algorithmic verification techniques for first order linear logic specifications. The fragment of linear logic we consider in this paper is based on the linear…
We define a semantics for first-order logic with generalized quantifiers based on double teams. We also define and investigate a notion of a generalized atom. Such atoms can be used in order to define extensions of first-order logic with a…
We develop first-order logic and some extensions for incomplete information scenarios and consider related complexity issues.
We study various formulations of the completeness of first-order logic phrased in constructive type theory and mechanised in the Coq proof assistant. Specifically, we examine the completeness of variants of classical and intuitionistic…
We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
We look at intensionality from the perspective of computation. In particular, we review how game semantics has been used to characterize the sequential functional processes, leading to powerful and flexible methods for constructing fully…