Related papers: Self-attention aggregation network for video face …
Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs generation process with images of a specific…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
Visual question answering by using information from multiple modalities has attracted more and more attention in recent years. However, it is a very challenging task, as the visual content and natural language have quite different…
Current diffusion-based face animation methods generally adopt a ReferenceNet (a copy of U-Net) and a large amount of curated self-acquired data to learn appearance features, as robust appearance features are vital for ensuring temporal…
Person re-identification is a standard and established problem in the computer vision community. In recent years, vehicle re-identification is also getting more attention. In this paper, we focus on both these tasks and propose a method for…
Long video understanding presents challenges due to the inherent high computational complexity and redundant temporal information. An effective representation for long videos must efficiently process such redundancy while preserving…
In this paper, we propose a novel cross-attention-based generative adversarial network (GAN) for the challenging person image generation task. Cross-attention is a novel and intuitive multi-modal fusion method in which an…
We present Concat-ID, a unified framework for identity-preserving video generation. Concat-ID employs variational autoencoders to extract image features, which are then concatenated with video latents along the sequence dimension. It relies…
Due to the foveated nature of the human vision system, people can focus their visual attention on a small region of their visual field at a time, which usually contains only a single object. Estimating this object of attention in…
Traditional face recognition systems rely on extracting fixed face representations, known as templates, to store and verify identities. These representations are typically generated by neural networks that often lack explainability and…
While recent research has progressively overcome the low-resolution constraint of one-shot face video re-enactment with the help of StyleGAN's high-fidelity portrait generation, these approaches rely on at least one of the following:…
Diffusion models achieved unprecedented fidelity and diversity for synthesizing image, video, 3D assets, etc. However, subject mixing is an unresolved issue for diffusion-based image synthesis, particularly for synthesizing multiple…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
We introduce Knowledge Fusion Transformers for video action classification. We present a self-attention based feature enhancer to fuse action knowledge in 3D inception based spatio-temporal context of the video clip intended to be…
Humans can effectively find salient regions in complex scenes. Self-attention mechanisms were introduced into Computer Vision (CV) to achieve this. Attention Augmented Convolutional Network (AANet) is a mixture of convolution and…
We propose KeypointGAN, a new method for recognizing the pose of objects from a single image that for learning uses only unlabelled videos and a weak empirical prior on the object poses. Video frames differ primarily in the pose of the…
Person search in real-world scenarios is a new challenging computer version task with many meaningful applications. The challenge of this task mainly comes from: (1) unavailable bounding boxes for pedestrians and the model needs to search…
We propose a framework based on Generative Adversarial Networks to disentangle the identity and attributes of faces, such that we can conveniently recombine different identities and attributes for identity preserving face synthesis in open…
Creating realistic human videos entails the challenge of being able to simultaneously generate both appearance, as well as motion. To tackle this challenge, we introduce G$^{3}$AN, a novel spatio-temporal generative model, which seeks to…
In recent years, the Transformer architecture has shown its superiority in the video-based person re-identification task. Inspired by video representation learning, these methods mainly focus on designing modules to extract informative…