Related papers: Firefighting on the Hexagonal Grid and on Infinite…
We consider a version of the forest fire model on graph $G$, where each vertex of a graph becomes occupied with rate one. A fixed vertex $v_0$ is hit by lightning with the same rate, and when this occurs, the whole cluster of occupied…
We study the m-eternal domination problem from the perspective of the attacker. For many graph classes, the minimum required number of guards to defend eternally is known. By definition, if the defender has less than the required number of…
Mobile guards on the vertices of a graph are used to defend the graph against an infinite sequence of attacks on vertices. A guard must move from a neighboring vertex to an attacked vertex (we assume attacks happen only at vertices…
Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…
The eternal vertex cover problem is a variant of the classical vertex cover problem where a set of guards on the vertices have to be dynamically reconfigured from one vertex cover to another in every round of an attacker-defender game. The…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
Unit disk graphs are the set of graphs which represent the intersection of disk graphs and interval graphs. These graphs are of great importance due to their structural similarity with wireless communication networks. Firefighter problem on…
We present fixed parameter tractable algorithms for the conflict-free coloring problem on graphs. Given a graph $G=(V,E)$, \emph{conflict-free coloring} of $G$ refers to coloring a subset of $V$ such that for every vertex $v$, there is a…
Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the…
The spread of an infection, a contagion, meme, emotion, message and various other spreadable objects have been discussed in several works. Burning and firefighting have been discussed in particular on static graphs. Graph burning simulates…
In the last decade, wildfires have become wider and more destructive. The climate change and the growth of urban areas may further increase the probability of incidence of large-scale fires. The risk of fire can be lowered with preventive…
Numerous approaches study the vulnerability of networks against social contagion. Graph burning studies how fast a contagion, modeled as a set of fires, spreads in a graph. The burning process takes place in synchronous, discrete rounds. In…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
The containment game is a full information game for two players, initialised with a set of occupied vertices in an infinite connected graph $G$. On the $t$-th turn, the first player, called Spreader, extends the occupied set to $g(t)$…
Graph burning is a graph process that models the spread of social contagion. Initially, all the vertices of a graph $G$ are unburnt. At each step, an unburnt vertex is put on fire and the fire from burnt vertices of the previous step…
The burning number $b(G)$ of a graph $G$ is the minimum number of rounds required to burn all vertices when, at each discrete step, existing fires spread to neighboring vertices and one new fire may be ignited at an unburned vertex. This…
We prove that any Cayley graph $G$ with degree $d$ polynomial growth does not satisfy $\{f(n)\}$-containment for any $f=o(n^{d-2})$. This settles the asymptotic behaviour of the firefighter problem on such graphs as it was known that…
In a graph G, a k-attack A is any set of at most k vertices and l-defense D is a set of at most l vertices. We say that defense D counters attack A if each a in A can be matched to a distinct defender d in D with a equal to d or a adjacent…
We consider random dynamics on a uniform random recursive tree with $n$ vertices. Successively, in a uniform random order, each edge is either set on fire with some probability $p_n$ or fireproof with probability $1-p_n$. Fires propagate in…
Let $G$ be any connected graph on $n$ vertices, $n \ge 2.$ Let $k$ be any positive integer. Suppose that a fire breaks out at some vertex of $G.$ Then, in each turn firefighters can protect at most $k$ vertices of $G$ not yet on fire; Next…