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This paper introduces a multimethod framework for studying spatial and social dynamics in real-world group-agent interactions with socially interactive agents. Drawing on proxemics and bonding theories, the method combines subjective…

Robotics · Computer Science 2025-06-16 Ana Müller , Anja Richert

AI-based music generation has made significant progress in recent years. However, generating symbolic music that is both long-structured and expressive remains a significant challenge. In this paper, we propose PerceiverS (Segmentation and…

Artificial Intelligence · Computer Science 2025-09-23 Yungang Yi , Weihua Li , Matthew Kuo , Quan Bai

Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Xingqun Qi , Yatian Wang , Hengyuan Zhang , Jiahao Pan , Wei Xue , Shanghang Zhang , Wenhan Luo , Qifeng Liu , Yike Guo

I present "SnakeSynth," a web-based lightweight audio synthesizer that combines audio generated by a deep generative model and real-time continuous two-dimensional (2D) input to create and control variable-length generative sounds through…

Human-Computer Interaction · Computer Science 2023-07-13 Eric Easthope

As artificial intelligence (AI) becomes increasingly embedded in daily life, designing intuitive, trustworthy, and emotionally resonant AI-human interfaces has emerged as a critical challenge. This editorial introduces a Special Issue that…

Human-Computer Interaction · Computer Science 2024-12-13 Aparna Sundar , Tony Russell-Rose , Udo Kruschwitz , Karen Machleit

In this paper, we use a unified framework introduced in [3] to study two classes of nonconforming immersed finite element (IFE) spaces with integral value degrees of freedom. The shape functions on interface elements are piecewise…

Numerical Analysis · Mathematics 2018-10-19 Ruchi Guo , Tao Lin , Xu Zhang

Emotion represents an essential aspect of human speech that is manifested in speech prosody. Speech, visual, and textual cues are complementary in human communication. In this paper, we study a hybrid fusion method, referred to as…

Audio and Speech Processing · Electrical Eng. & Systems 2020-09-10 Zexu Pan , Zhaojie Luo , Jichen Yang , Haizhou Li

The design of communication signal sets is fundamentally a sphere packing problem. It aims to identify a set of M points in an N -dimensional space, with the objective of maximizing the separability of points that represent different…

Signal Processing · Electrical Eng. & Systems 2024-08-06 Shuaishuai Guo , Kaiqian Qu

When operating a machine, the operator needs to know some spatial relations, like the relative location of the target or the nearest obstacle. Often, sensors are used to derive this spatial information, and visual displays are deployed as…

Human-Computer Interaction · Computer Science 2021-03-01 Tim Ziemer , Nuttawut Nuchprayoon , Holger Schultheis

Symmetric product orbifolds provide a controlled environment to explore generic features of gauge theory and holography. The tractability of these theories lies in the complete characterisation of their gauge structure through holomorphic…

High Energy Physics - Theory · Physics 2025-12-03 Sebastian Harris , Volker Schomerus , Takashi Tsuda

The concept of spherical $t$-design, which is a finite subset of the unit sphere, was introduced by Delsarte-Goethals-Seidel (1977). The concept of Euclidean $t$-design, which is a two step generalization of spherical design in the sense…

Combinatorics · Mathematics 2009-05-14 Eiichi Bannai , Etsuko Bannai

We propose a new method for speaker diarization that can handle overlapping speech with 2+ people. Our method is based on compositional embeddings [1]: Like standard speaker embedding methods such as x-vector [2], compositional embedding…

Sound · Computer Science 2021-02-11 Zeqian Li , Jacob Whitehill

Our research explores the development and application of musical agents, human-in-the-loop generative AI systems designed to support music performance and improvisation within co-creative spaces. We introduce MACAT and MACataRT, two…

Multiagent Systems · Computer Science 2025-02-04 Keon Ju M. Lee , Philippe Pasquier

We present the design of an online social skills development interface for teenagers with autism spectrum disorder (ASD). The interface is intended to enable private conversation practice anywhere, anytime using a web-browser. Users…

Coherent wave control is of key importance across a broad range of fields such as electromagnetics, photonics, and acoustics. It enables us to amplify or suppress the outgoing waves via engineering amplitudes and phases of multiple…

By observing the activities and relationships of musicians and sound designers to the activities of creation, performance, publishing and dissemination with artificial intelligence (AI), from two specialized forums between 2022 and 2024,…

Human-Computer Interaction · Computer Science 2025-11-25 Arnaud Zeller , Emmanuelle Chevry Pebayle

This paper presents the ConamArray, a compact broadband ultrasound transducer array composed of 32 MEMS loudspeakers. Unlike conventional broadband transducers, which are typically large and require high driving voltages, the proposed array…

Systems and Control · Electrical Eng. & Systems 2025-09-03 Dennis Laurijssen , Rens Baeyens , Walter Daems , Jan Steckel

Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection…

Human-Computer Interaction · Computer Science 2016-08-22 Renaud Gervais , Joan Sol Roo , Jérémy Frey , Martin Hachet

LoopBoxes is an accessible digital musical instrument designed to create an intuitive access to loop based music making for children with special educational needs (SEN). This paper describes the evaluation of the instrument in the form of…

Human-Computer Interaction · Computer Science 2023-05-25 Andreas Förster , Alarith Uhde , Mathias Komesker , Christina Komesker , Irina Schmidt

Theorema 2.0 stands for a re-design including a complete re-implementation of the Theorema system, which was originally designed, developed, and implemented by Bruno Buchberger and his Theorema group at RISC. In this paper, we present the…

Mathematical Software · Computer Science 2013-07-09 Wolfgang Windsteiger
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