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In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of…

For effective human-robot collaboration, it is crucial for robots to understand requests from users and ask reasonable follow-up questions when there are ambiguities. While comprehending the users' object descriptions in the requests,…

Robotics · Computer Science 2021-07-13 Fethiye Irmak Dogan , Gaspar I. Melsion , Iolanda Leite

We explore using latent natural language instructions as an expressive and compositional representation of complex actions for hierarchical decision making. Rather than directly selecting micro-actions, our agent first generates a latent…

Artificial Intelligence · Computer Science 2019-10-03 Hengyuan Hu , Denis Yarats , Qucheng Gong , Yuandong Tian , Mike Lewis

Building systems that autonomously create temporal abstractions from data is a key challenge in scaling learning and planning in reinforcement learning. One popular approach for addressing this challenge is the options framework (Sutton et…

Machine Learning · Computer Science 2020-01-01 Matthew Riemer , Miao Liu , Gerald Tesauro

Solving complex, temporally-extended tasks is a long-standing problem in reinforcement learning (RL). We hypothesize that one critical element of solving such problems is the notion of compositionality. With the ability to learn concepts…

Machine Learning · Computer Science 2019-11-21 Yiding Jiang , Shixiang Gu , Kevin Murphy , Chelsea Finn

Broadly intelligent agents should form task-specific abstractions that selectively expose the essential elements of a task, while abstracting away the complexity of the raw sensorimotor space. In this work, we present Neuro-Symbolic…

Artificial Intelligence · Computer Science 2025-03-04 Yichao Liang , Nishanth Kumar , Hao Tang , Adrian Weller , Joshua B. Tenenbaum , Tom Silver , João F. Henriques , Kevin Ellis

Goal-oriented Script Generation is a new task of generating a list of steps that can fulfill the given goal. In this paper, we propose to extend the task from the perspective of cognitive theory. Instead of a simple flat structure, the…

Computation and Language · Computer Science 2023-05-19 Xinze Li , Yixin Cao , Muhao Chen , Aixin Sun

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

Abstraction is a powerful idea widely used in science, to model, reason and explain the behavior of systems in a more tractable search space, by omitting irrelevant details. While notions of abstraction have matured for deterministic…

Artificial Intelligence · Computer Science 2020-01-14 Vaishak Belle

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

Artificial Intelligence · Computer Science 2016-02-26 Matthew Guzdial , Mark Riedl

Process mining techniques focus on extracting insight in processes from event logs. Process mining has the potential to provide valuable insights in (un)healthy habits and to contribute to ambient assisted living solutions when applied on…

Machine Learning · Computer Science 2018-01-11 Niek Tax , Natalia Sidorova , Reinder Haakma , Wil M. P. van der Aalst

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Process mining analyzes business processes based on events stored in event logs. However, some recorded events may correspond to activities on a very low level of abstraction. When events are recorded on a too low level of granularity,…

Databases · Computer Science 2017-05-17 Felix Mannhardt , Niek Tax

MindMapping is a well-known technique used in note taking, which encourages learning and studying. MindMapping has been manually adopted to help present knowledge and concepts in a visual form. Unfortunately, there is no reliable automated…

Computation and Language · Computer Science 2014-12-24 Mohamed Elhoseiny , Ahmed Elgammal

Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Stephan Alaniz , Massimiliano Mancini , Anjan Dutta , Diego Marcos , Zeynep Akata

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing…

Artificial Intelligence · Computer Science 2024-11-05 Mahsa Bazzaz , Seth Cooper

Many real-world tasks require agents to coordinate their behavior to achieve shared goals. Successful collaboration requires not only adopting the same communicative conventions, but also grounding these conventions in the same…

Computation and Language · Computer Science 2021-07-02 William P. McCarthy , Robert D. Hawkins , Haoliang Wang , Cameron Holdaway , Judith E. Fan

Creative and communicative work is often underpinned by implicit structures, such as the Hero's Journey in storytelling, design patterns in software, or chord progressions in music. People often learn these structures from examples - a…

Human-Computer Interaction · Computer Science 2026-04-10 Sitong Wang , Samia Menon , Dingzeyu Li , Xiaojuan Ma , Richard Zemel , Lydia B. Chilton

Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…

Graphics · Computer Science 2024-04-25 Sam Earle , Filippos Kokkinos , Yuhe Nie , Julian Togelius , Roberta Raileanu