Related papers: Exploration of Hands-free Text Entry Techniques Fo…
Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design,…
Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing…
Advancements in artificial intelligence (AI) have significantly enhanced the realism and interactivity of non-player characters (NPCs) in virtual reality (VR), creating more engaging and believable user experiences. This paper evaluates…
This paper introduces Wisture, a new online machine learning solution for recognizing touch-less dynamic hand gestures on a smartphone. Wisture relies on the standard Wi-Fi Received Signal Strength (RSS) using a Long Short-Term Memory…
On-screen keyboard eye-typing systems are limited due to the lack of predictive text and user-centred approaches, resulting in low text entry rates and frequent recalibration. This work proposes integrating the prediction by partial…
Objective: Immersive virtual reality (VR) enhances ecologically validity and facilitates intuitive and ergonomic hand interactions for performing neuropsychological assessments. However, its comparability to traditional computerized methods…
Existing touchscreen software keyboards prevent users from resting their hands, forcing slow and fatiguing index-finger tapping ("chicken typing") instead of familiar hands-down ten-finger typing. We present KeySense, a purely software…
Text entry with word-gesture keyboards (WGK) is emerging as a popular method and becoming a key interaction for Extended Reality (XR). However, the diversity of interaction modes, keyboard sizes, and visual feedback in these environments…
As Virtual Reality (VR) expands into fields like healthcare and education, ensuring secure and user-friendly authentication becomes essential. Traditional password entry methods in VR are cumbersome and insecure, making password managers…
People frequently use speech-to-text systems to compose short texts with voice. However, current voice-based interfaces struggle to support composing more detailed, contextually complex texts, especially in scenarios where users are on the…
Air-writing is the process of writing characters or words in free space using finger or hand movements without the aid of any hand-held device. In this work, we address the problem of mid-air finger writing using web-cam video as input. In…
In this research, we consider the problem of verifying user identity based on keystroke dynamics obtained from free-text. We employ a novel feature engineering method that generates image-like transition matrices. For this image-like…
Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement…
Large Language Models (LLMs) have revolutionized text comprehension, leading to State-of-the-Art (SOTA) news recommendation models that utilize LLMs for in-depth news understanding. Despite this, accurately modeling user preferences remains…
Mid-air interaction is one of the promising interaction modalities in virtual reality (VR) due to its merits in naturalness and intuitiveness, but the interaction suffers from the lack of haptic feedback as no force or vibrotactile feedback…
This paper presents a real time video based pointing method which allows sketching and writing of English text over air in front of mobile camera. Proposed method have two main tasks: first it track the colored finger tip in the video…
With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common…
Creating physically realistic content in VR often requires complex modeling tools or predefined 3D models, textures, and animations, which present significant barriers for non-expert users. In this paper, we propose SketchPlay, a novel VR…
Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…
Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…