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Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

Human-Computer Interaction · Computer Science 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Human-Computer Interaction · Computer Science 2024-04-23 Momona Yamagami , Sasa Junuzovic , Mar Gonzalez-Franco , Eyal Ofek , Edward Cutrell , John R. Porter , Andrew D. Wilson , Martez E. Mott

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

Brain-Computer Interfaces (BCIs) have traditionally been studied in clinical and laboratory contexts, but the rise of consumer-grade devices now allows exploration of their use in daily activities. Virtual reality (VR) provides a…

Human-Computer Interaction · Computer Science 2025-09-10 Kyle Coutray , Wanyea Barbel , Zack Groth , Joseph J LaViola

Among user authentication methods, behavioural biometrics has proven to be effective against identity theft as well as user-friendly and unobtrusive. One of the most popular traits in the literature is keystroke dynamics due to the large…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Giuseppe Stragapede , Paula Delgado-Santos , Ruben Tolosana , Ruben Vera-Rodriguez , Richard Guest , Aythami Morales

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…

Human-Computer Interaction · Computer Science 2024-10-23 Rongkai Shi , Yushi Wei , Xuning Hu , Yu Liu , Yong Yue , Lingyun Yu , Hai-Ning Liang

Interactions based on automatic speech recognition (ASR) have become widely used, with speech input being increasingly utilized to create documents. However, as there is no easy way to distinguish between commands being issued and text…

Human-Computer Interaction · Computer Science 2022-08-24 Jun Rekimoto

Virtual reality (VR) allows users to see and manipulate virtual scenes and items through input devices, like head-mounted displays. In this study, the effects of button size, spacing, and depth on the usability of virtual buttons in VR…

Human-Computer Interaction · Computer Science 2018-09-18 Kyudong Park , Dohyeon Kim , Sung H. Han

Locomotion in Virtual Reality (VR) is an important part of VR applications. Many scientists are enriching the community with different variations that enable locomotion in VR. Some of the most promising methods are gesture-based and do not…

Human-Computer Interaction · Computer Science 2022-06-17 Alexander Schäfer , Gerd Reis , Didier Stricker

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

Virtual reality enables users to experience real-life situations in immersive environments. Interaction methods significantly shape user experience, particularly in high fidelity simulations mimicking real world tasks. This study evaluates…

Human-Computer Interaction · Computer Science 2025-02-10 Francesco Vona , Julia Schorlemmer , Jessica Stemann , Sebastian Fischer , Jan-Niklas Voigt-Antons

Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional…

Human-Computer Interaction · Computer Science 2024-04-05 Tanja Kojić , Maurizio Vergari , Simon Knuth , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

Virtual, Mixed, and Augmented Reality (XR) technologies hold immense potential for transforming productivity beyond PC. Therefore there is a critical need for improved text input solutions for XR. However, achieving efficient text input in…

Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable for many precise 3D tasks. However, due to lack of physical support, limited depth perception, and the non-planar nature of 3D curves, it is…

Human-Computer Interaction · Computer Science 2022-10-25 Chen Chen , Matin Yarmand , Zhuoqun Xu , Varun Singh , Yang Zhang , Nadir Weibel

Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…

Human-Computer Interaction · Computer Science 2024-05-14 Dr Corrie Green , Dr Yang Jiang , Dr John Isaacs , Dr Michael Heron

Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that replicate or in the case of augmentation enhance real-life…

Multimedia · Computer Science 2020-04-06 Tanja Kojić , Danish Ali , Robert Greinacher , Sebastian Möller , Jan-Niklas Voigt-Antons

Surface visualizations are essential in analyzing three-dimensional spatiotemporal phenomena. Given its ability to provide enhanced spatial perception and scene maneuverability, virtual reality (VR) is an essential medium for surface…

Human-Computer Interaction · Computer Science 2024-12-11 Hamza Afzaal , Usman Alim

Many mobile systems and wearable devices, such as Virtual Reality (VR) or Augmented Reality (AR) headsets, lack a keyboard or touchscreen to type an ID and password for signing into a virtual website. However, they are usually equipped with…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Duo Lu , Dijiang Huang , Anshul Rai

Keystroke dynamics-based user authentication (KDA) based on long and freely typed text is an enhanced user authentication method that can not only identify the validity of current users during login but also continuously monitors the…

Cryptography and Security · Computer Science 2019-04-26 Junhong Kim , Pilsung Kang