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Related papers: Haptic Rendering of Cultural Heritage Objects at D…

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Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan

Haptic sciences and technologies benefit greatly from comprehensive datasets that capture tactile stimuli under controlled, systematic conditions. However, existing haptic datasets collect data through uncontrolled exploration, which…

Human-Computer Interaction · Computer Science 2025-11-07 Michikuni Eguchi , Tomohiro Hayase , Yuichi Hiroi , Takefumi Hiraki

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yingying Fan , Quanwei Yang , Kaisiyuan Wang , Hang Zhou , Yingying Li , Haocheng Feng , Errui Ding , Yu Wu , Jingdong Wang

Digital technologies and tools have transformed the way we can study cultural heritage and the way we can recreate it digitally. Techniques such as laser scanning, photogrammetry, and a variety of Mixed Reality solutions have enabled…

Human-Computer Interaction · Computer Science 2025-07-28 Wieslaw Kopeć , Anna Jaskulska , Władysław Fuchs , Wiktor Stawski , Stanisław Knapiński , Barbara Karpowicz , Rafał Masłyk

Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to…

Human-Computer Interaction · Computer Science 2023-08-14 Denise Kahl , Antonio Krüger

The creation of digital replicas of physical objects has valuable applications for the preservation and dissemination of tangible cultural heritage. However, existing methods are often slow, expensive, and require expert knowledge. We…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Mahtab Dahaghin , Myrna Castillo , Kourosh Riahidehkordi , Matteo Toso , Alessio Del Bue

With emerging trends in the fifth generation and robotics, the Internet of Skills will enable us to deliver skills or expertise anywhere over the Internet. In this paper, we propose a wireless connected virtual reality and haptic…

Networking and Internet Architecture · Computer Science 2020-08-07 Tae Hun Jung , Hanju Yoo , Yuna Jin , Chae Eun Rhee , Chan-Byoung Chae

In the past decades, a variety of haptic devices have been developed to facilitate high-fidelity human-computer interaction (HCI) in virtual reality (VR). In particular, passive haptic feedback can create a compelling sensation based on…

Robotics · Computer Science 2023-10-02 Chenxi Xiao , Yuan Tian

Recent successes in image synthesis are powered by large-scale diffusion models. However, most methods are currently limited to either text- or image-conditioned generation for synthesizing an entire image, texture transfer or inserting…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Yufei Ye , Xueting Li , Abhinav Gupta , Shalini De Mello , Stan Birchfield , Jiaming Song , Shubham Tulsiani , Sifei Liu

This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed…

Human-Computer Interaction · Computer Science 2020-02-18 Ammar Malik , Hugo Lhachemi , Robert Shorten

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

HapticLever is a new kinematic approach for VR haptics which uses a 3D pantograph to stiffly render large-scale surfaces using small-scale proxies. The HapticLever approach does not consume power to render forces, but rather puts a…

Human-Computer Interaction · Computer Science 2022-10-05 Marcus Friedel , Ehud Sharlin , Ryo Suzuki

A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently,…

Graphics · Computer Science 2008-12-18 Christian Duriez , Frédéric Dubois , Abderrahmane Kheddar , Claude Andriot

This paper introduces HapticVLM, a novel multimodal system that integrates vision-language reasoning with deep convolutional networks to enable real-time haptic feedback. HapticVLM leverages a ConvNeXt-based material recognition module to…

Mid-air haptic interfaces have several advantages - the haptic information is delivered directly to the user, in a manner that is unobtrusive to the immediate environment. They operate at a distance, thus easier to discover; they are more…

Human-Computer Interaction · Computer Science 2020-05-14 Viktorija Paneva , Sofia Seinfeld , Michael Kraiczi , Jörg Müller

We propose HaptoFloater, a low-latency mid-air visuo-haptic augmented reality (VHAR) system that utilizes imperceptible color vibrations. When adding tactile stimuli to the visual information of a mid-air image, the user should not perceive…

Human-Computer Interaction · Computer Science 2024-08-14 Rina Nagano , Takahiro Kinoshita , Shingo Hattori , Yuichi Hiroi , Yuta Itoh , Takefumi Hiraki

We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel level. Techniques are proposed to efficiently process these…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Ze Yang , Yinghao Xu , Han Xue , Zheng Zhang , Raquel Urtasun , Liwei Wang , Stephen Lin , Han Hu

We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be…

Robotics · Computer Science 2019-11-21 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on…

Human-Computer Interaction · Computer Science 2025-03-10 Rubén Martín-Rodríguez , Alexandre L. Ratschat , Laura Marchal-Crespo , Yasemin Vardar

Haptic feedback is essential for human-machine interaction, as it bridges physical and digital experiences and enables immersive engagement with virtual environments. However, current haptic devices are frequently tethered, lack portability…

Human-Computer Interaction · Computer Science 2025-11-26 Ziang Cui , Shanyong Wang , Yining Zhao , Yiran Wang , Xingming Wen , Siyuan Chen , Ze Xiong