Related papers: Using Unreal Engine to Visualize a Cosmological Vo…
Simulating object dynamics from real-world perception shows great promise for digital twins and robotic manipulation but often demands labor-intensive measurements and expertise. We present a fully automated Real2Sim pipeline that generates…
The distribution of galaxies and clusters of galaxies on the mega-parsec scale of the Universe follows an intricate pattern now famously known as the Large-Scale Structure or the Cosmic Web. To study the environments of this network,…
A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…
Designing and validating sensor applications and algorithms in simulation is an important step in the modern development process. Furthermore, modern open-source multi-sensor simulation frameworks are moving towards the usage of video-game…
In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…
In recent years, machine learning (ML) has gained significant popularity in the field of chemical informatics and electronic structure theory. These techniques often require researchers to engineer abstract "features" that encode chemical…
Omnidirectional and 360{\deg} images are becoming widespread in industry and in consumer society, causing omnidirectional computer vision to gain attention. Their wide field of view allows the gathering of a great amount of information…
This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…
The growth of large-scale cosmic structure is a beautiful exemplification of how complexity can emerge in our Universe, starting from simple initial conditions and simple physical laws. Using {\enzo} cosmological numerical simulations, I…
We present Synthesizer, a fast, flexible, modular and extensible platform for modelling synthetic astrophysical observables. Synthesizer can be used for a number of applications, but is predominantly designed for generating mock observables…
Despite the recent advances in graphics hardware capabilities, a brute force approach is incapable of interactively displaying terabytes of data. We have implemented a system that uses hierarchical level-of-detailing for the results of…
Scientific simulations are often used to gain insight into foundational questions. However, many potentially useful simulation results are difficult to visualize without powerful computers. In this research, we seek to build a surrogate…
The novel "Volume-Enclosing Surface exTraction Algorithm" (VESTA) generates triangular isosurfaces from computed tomography volumetric images and/or three-dimensional (3D) simulation data. Here, we present various benchmarks for GPU-based…
I present a new FITS viewer designed to explore 3D spectral line data (in particular HI) and assist with visual source extraction and analysis. Using the artistic software Blender, FRELLED can visualise even large (~600^3 voxels) data sets…
Aims. Monte Carlo Radiative Transfer (MCRT) simulations are a powerful tool for understanding the role of dust in astrophysical systems and its influence on observations. However, due to the strong coupling of the radiation field and medium…
The very recent volume-enclosing surface extraction algorithm, VESTA, is revisited. VESTA is used to determine implicit surfaces that are potentially contained in 3D data sets, such as 3D image data and/or 3D simulation data. VESTA surfaces…
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However,…
Large volume cosmological simulations succeed in reproducing the large-scale structure of the Universe. However, they lack resolution and may not take into account all relevant physical processes to test if the detail properties of galaxies…
Human avatar has become a novel type of 3D asset with various applications. Ideally, a human avatar should be fully customizable to accommodate different settings and environments. In this work, we introduce NECA, an approach capable of…
Computer simulations are invaluable tools for scientific discovery. However, accurate simulations are often slow to execute, which limits their applicability to extensive parameter exploration, large-scale data analysis, and uncertainty…