English
Related papers

Related papers: Design and Implementation of a Mobile Exergaming P…

200 papers

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…

Computation and Language · Computer Science 2023-08-04 Zexin Chen , Eric Zhou , Kenneth Eaton , Xiangyu Peng , Mark Riedl

Detecting and fixing compatibility issues is critical for mobile game development. The rapid evolution of mobile operating systems and device fragmentation make it challenging for developers to timely address these issues across diverse…

Software Engineering · Computer Science 2025-04-30 Zihe Song , Yingfeng Chen , Lei Ma , Shangjie Lu , Honglei Lin , Changjie Fan , Wei Yang

We propose a platform for distributed multimedia applications which simplifies the development process and at the same time ensures application portability, flexibility and performance. The platform is implemented using the Netscape…

Multimedia · Computer Science 2009-08-24 Ovidiu Ratoi , Piroska Haller , Ioan Salomie , Bela Genge

Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse…

Computer Science and Game Theory · Computer Science 2019-02-26 Jose Moura , David Hutchison

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

An important feature of a dynamic game is its monitoring structure namely, what the players effectively see from the played actions. We consider games with arbitrary monitoring structures. One of the purposes of this paper is to know to…

Information Theory · Computer Science 2012-10-24 Maël Le Treust , Samson Lasaulce

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

In today's wireless communication systems, the exponentially growing needs of mobile users require the combination of new and existing techniques to meet the demands for reliable and high-quality service provision. This may not always be…

Autonomous exploration is a fundamental capability that tightly integrates perception, planning, control, and motion execution. It plays a critical role in a wide range of applications, including indoor target search, mapping of extreme…

Robotics · Computer Science 2025-12-18 Kai Zhang , Shoubin Chen , Dong Li , Baiyang Zhang , Tao Huang , Zehao Wu , Jiasheng Chen , Bo Zhang

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

Artificial Intelligence · Computer Science 2019-02-26 Joe Booth , Jackson Booth

With humankind facing new and increasingly large-scale challenges in the medical and domestic spheres, automation of the service sector carries a tremendous potential for improved efficiency, quality, and safety of operations. Mobile…

We introduce gym-city, a Reinforcement Learning environment that uses SimCity 1's game engine to simulate an urban environment, wherein agents might seek to optimize one or a combination of any number of city-wide metrics, on gameboards of…

Machine Learning · Computer Science 2020-02-11 Sam Earle

Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational environment combining low-cost sensors, physical activity,…

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we…

Multiagent Systems · Computer Science 2024-06-18 Lin Liu , Jian Zhao , Cheng Hu , Zhengtao Cao , Youpeng Zhao , Zhenbin Ye , Meng Meng , Wenjun Wang , Zhaofeng He , Houqiang Li , Xia Lin , Lanxiao Huang

Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory QC concepts. To investigate this,…

Computers and Society · Computer Science 2026-04-28 Bella Hill , Miguel Morales-Trujillo

The future robots are expected to work in a shared physical space with humans [1], however, the presence of humans leads to a dynamic environment that is challenging for mobile robots to navigate. The path planning algorithms designed to…

Robotics · Computer Science 2022-02-09 Prabhjot Kaur , Zichuan Liu , Weisong Shi

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer…

Human-Computer Interaction · Computer Science 2020-12-08 F. Gabriele Pratticò , Fabrizio Lamberti

Developing general-purpose embodied agents is a core challenge in AI. Minecraft provides rich complexity and internet-scale data, but its slow speed and engineering overhead make it unsuitable for rapid prototyping. Crafter offers a…

Artificial Intelligence · Computer Science 2025-08-20 Junyeong Park , Hyeonseo Cho , Sungjin Ahn
‹ Prev 1 3 4 5 6 7 10 Next ›