Related papers: Decoy Allocation Games on Graphs with Temporal Log…
It has become cognitive inertia to employ cross-entropy loss function in classification related tasks. In the untargeted attacks on graph structure, the gradients derived from the attack objective are the attacker's basis for evaluating a…
Distributed optimization for resource allocation problems is investigated and a sub-optimal continuous-time algorithm is proposed. Our algorithm has lower order dynamics than others to reduce burdens of computation and communication, and is…
A fundamental component of the game theoretic approach to distributed control is the design of local utility functions.Relative to resource allocation problems that are additive over the resources, Part I showed how to design local…
The vulnerability of machine learning models to adversarial attacks has been attracting considerable attention in recent years. Most existing studies focus on the behavior of stand-alone single-agent learners. In comparison, this work…
We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems,…
Deep learning models on graphs have achieved remarkable performance in various graph analysis tasks, e.g., node classification, link prediction, and graph clustering. However, they expose uncertainty and unreliability against the…
We consider a class of two-player turn-based zero-sum games on graphs with reachability objectives, known as reachability games, where the objective of Player 1 (P1) is to reach a set of goal states, and that of Player 2 (P2) is to prevent…
In Stackelberg security games when information about the attacker's payoffs is uncertain, algorithms have been proposed to learn the optimal defender commitment by interacting with the attacker and observing their best responses. In this…
Gradient-based adversarial attacks on deep neural networks pose a serious threat, since they can be deployed by adding imperceptible perturbations to the test data of any network, and the risk they introduce cannot be assessed through the…
We study strongly convex distributed optimization problems where a set of agents are interested in solving a separable optimization problem collaboratively. In this paper, we propose and study a two time-scale decentralized gradient descent…
We propose a decentralized game-theoretic framework for dynamic task allocation problems for multi-agent systems. In our problem formulation, the agents' utilities depend on both the rewards and the costs associated with the successful…
Autonomous systems are increasingly expected to operate in the presence of adversaries, though adversaries may infer sensitive information simply by observing a system. Therefore, present a deceptive sequential decision-making framework…
This paper proposes a novel game-theoretical autonomous decision-making framework to address a task allocation problem for a swarm of multiple agents. We consider cooperation of self-interested agents, and show that our proposed…
We consider the fair allocation of indivisible items to several agents and add a graph theoretical perspective to this classical problem. Namely, we introduce an incompatibility relation between pairs of items described in terms of a…
Graph deep learning models, such as graph convolutional networks (GCN) achieve remarkable performance for tasks on graph data. Similar to other types of deep models, graph deep learning models often suffer from adversarial attacks. However,…
The problem Defensive $\delta$-Covering, for some covering range $\delta > 0$, is a continuous facility location problem on undirected graphs where all edges have unit length. It is a generalization of Defensive Dominating Set and…
This paper studies the deployment of joint moving target defense (MTD) and deception against multi-stage cyberattacks. Given the system equipped with MTD that randomizes between different configurations, we investigate how to allocate a…
In evolutionary game theory, repeated two-player games are used to study strategy evolution in a population under natural selection. As the evolution greatly depends on the interaction structure, there has been growing interests in studying…
We focus on adversarial patrolling games on arbitrary graphs, where the Defender can control a mobile resource, the targets are alarmed by an alarm system, and the Attacker can observe the actions of the mobile resource of the Defender and…
Several modern applications involve huge graphs and require fast answers to reachability queries. In more than two decades since first proposals, several approaches have been presented adopting on-line searches, hop labelling or transitive…