Related papers: Sonispace: a simulated-space interface for sound d…
We present pyroomacoustics, a software package aimed at the rapid development and testing of audio array processing algorithms. The content of the package can be divided into three main components: an intuitive Python object-oriented…
The field of text-to-audio generation has seen significant advancements, and yet the ability to finely control the acoustic characteristics of generated audio remains under-explored. In this paper, we introduce a novel yet simple approach…
The motivation of our research is to explore the possibilities of automatic sound-to-image (S2I) translation for enabling a human receiver to visually infer the occurrence of sound related events. We expect the computer to 'imagine' the…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
Along with the rapid development of information technology, the amount of information generated at a given time far exceeds human's ability to organize, search, and manipulate without the help of automatic systems. Now a days so many tools…
Professional software offers immense power but also presents significant learning challenges. Its complex interfaces, as well as insufficient built-in structured guidance and unfamiliar terminology, often make newcomers struggle with task…
Computational and human perception are often considered separate approaches for studying sound changes over time; few works have touched on the intersection of both. To fill this research gap, we provide a pioneering review contrasting…
We consider the problem of reconstructing the sound field in a room using prior information of the boundary geometry, represented as a point cloud. In general, when no boundary information is available, an accurate sound field…
This paper aims to develop a semi-formal design space for Human-AI interactions, by building a set of interaction primitives which specify the communication between users and AI systems during their interaction. We show how these primitives…
This paper introduces a novel interface for experiencing music through haptic impulses to the palm of the hand. It presents a practical implementation of the system exploring the realm of musical haptics through the translation of MIDI data…
In this paper we look at some of the design issues that affect the success of multimodal displays that combine acoustic and haptic modalities. First, issues affecting successful sonification design are explored and suggestions are made…
Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…
An estimated 253 million people have visual impairments. These visual impairments affect everyday lives, and limit their understanding of the outside world. This can pose a risk to health from falling or collisions. We propose a solution to…
Researchers and experts are taking efforts in delivering an optimal user experience from a long time. Computer interfaces are being developed to keep user 'in the flow' as well as for making users more connected to the real world wile using…
Generative design, an AI-assisted technology for optimizing design through algorithmic processes, is propelling advancements across numerous fields. As the use of immersive environments such as Augmented Reality (AR) continues to rise,…
Sonification as a complement of visualization is been under research for decades as a new ways of data deployment. ICAD conferences, gather together specialists from different disciplines to discuss about sonification. Different tools as…
Sonification is the science of communication of data and events to users through sounds. Auditory icons, earcons, and speech are the common auditory display schemes utilized in sonification, or more specifically in the use of audio to…
This paper outlines the development of a sensory feedback device providing a tangible interface for controlling digital environments, in this example a flight simulator, where the intention for the device is that it is relatively low cost,…
Humans can finely perceive material textures, yet articulating such somatic impressions in words is a cognitive bottleneck in design ideation. We present OnomaCompass, a web-based exploration system that links sound-symbolic onomatopoeia…