Related papers: Sequential Reinforced 360-Degree Video Adaptive St…
The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…
360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…
Adaptive video streaming plays a crucial role in ensuring high-quality video streaming services. Despite extensive research efforts devoted to Adaptive BitRate (ABR) techniques, the current reinforcement learning (RL)-based ABR algorithms…
In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as…
With the explosive growth of video data, video summarization, which attempts to seek the minimum subset of frames while still conveying the main story, has become one of the hottest topics. Nowadays, substantial achievements have been made…
This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…
We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…
The popularity of immersive videos has prompted extensive research into neural adaptive tile-based streaming to optimize video transmission over networks with limited bandwidth. However, the diversity of users' viewing patterns and Quality…
With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms. However, short videos often contain diverse segments, and users may not hold…
Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and costly to annotate,…
User behavior sequences in modern recommendation systems exhibit significant length heterogeneity, ranging from sparse short-term interactions to rich long-term histories. While longer sequences provide more context, we observe that…
Virtual Reality Video Quality Assessment (VR-VQA) aims to evaluate the perceptual quality of 360-degree videos, which is crucial for ensuring a distortion-free user experience. Traditional VR-VQA methods trained on static datasets with…
We propose a digital twin-assisted adaptive preloading scheme to enhance bandwidth efficiency and user quality of experience (QoE) in short video streaming. We first analyze the relationship between the achievable throughput and video…
Adaptive Bitrate (ABR) Streaming over the cellular networks has been well studied in the literature; however, existing ABR algorithms primarily focus on improving the end-users' Quality of Experience (QoE) while ignoring the resource…
Real-time interactive Virtual Reality (VR) streaming is a significantly challenging use case for Wi-Fi given its high throughput and low latency requirements, especially considering the constraints imposed by the possible presence of other…
Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…
The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…
This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video…
A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…